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Old 10-24-2013, 02:15 PM   #51
vicky_molokh
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Default Re: Combat House rules

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Originally Posted by Keiko View Post
You guys play with some extreme combat skills!
There are all sorts of campaigns. In Clancy's THS Eggshell, Guns (Gyroc)-10 was good enough at one point. In some random Matrix-inspired campaign, you might occasionally see Guns (Pistol)-30.
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Old 10-24-2013, 02:23 PM   #52
Keiko
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Default Re: Combat House rules

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Originally Posted by vicky_molokh View Post
There are all sorts of campaigns. In Clancy's THS Eggshell, Guns (Gyroc)-10 was good enough at one point. In some random Matrix-inspired campaign, you might occasionally see Guns (Pistol)-30.
I was referring to Sir Pudding's group. It was his example. I assumed it was fairly typical for his group's games.
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Old 10-24-2013, 02:24 PM   #53
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Default Re: Combat House rules

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Originally Posted by sir_pudding View Post
I'm not following you. Are we talking about Only The Best Shall Win or what Keiko is doing (unmodified Quick Contest of Attack vs. Defense)?
Either one. Quick contests make skill differences matter more (mostly due to 1:1 instead of 2:1), but in the case of skill 20 vs skill 14, there's still a good chance I'll aim neck and accept a 55% hit probability instead of aiming torso for a 90% hit probability.
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Old 10-24-2013, 02:27 PM   #54
sir_pudding
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Default Re: Combat House rules

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Originally Posted by Keiko View Post
I was referring to Sir Pudding's group. It was his example. I assumed it was fairly typical for his group's games.
I depends on the campaign. In Desolation Road, no. In my occasional Dungeon Fantasy game, yes. Have you looked at the Scout, Swashbuckler or Knight Templates at all?
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Old 10-24-2013, 02:54 PM   #55
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Default Re: Combat House rules

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Originally Posted by sir_pudding View Post
I depends on the campaign. In Desolation Road, no. In my occasional Dungeon Fantasy game, yes. Have you looked at the Scout, Swashbuckler or Knight Templates at all?
Can't say I have.
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