10-24-2013, 08:54 AM | #41 |
Banned
Join Date: Jan 2013
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Re: Combat House rules
Might be a regional thing but its pretty common with F2F groups around here. They're mostly D and D with a few Champions games and they function better with maps (even the Champions games I in table top used battle maps, different group though). |
10-24-2013, 09:26 AM | #42 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Combat House rules
I used to play in a Star Wars campaign where 3D piloting action was done without maps (and I do mean with caring about angles and stuff). Now, that was straining.
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10-24-2013, 11:46 AM | #43 |
Banned
Join Date: Jan 2013
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Re: Combat House rules
One of the local gms had a massive gaming table marked with hexes with a ton of buildings, terrain and such all marked out properly. He did some amazing battle sets (there's no better word!). Absolutely beautiful and really added to the game he run. I only played in one Champions game but it was really quite an experience. Only game that was almost all combat that I've really gotten into.
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10-24-2013, 01:50 PM | #44 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Combat House rules
Quote:
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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10-24-2013, 01:57 PM | #45 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Combat House rules
If I have skill 25, I can take -11 points in penalties and still roll at 16. If I know that their defenses aren't amazing I'm probably not going to take -10 deceptive. I might aim for the neck or something instead and only take a -6 deceptive. With a MoS based thing I basically always want to attack at full skill always.
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10-24-2013, 01:58 PM | #46 | |
Banned
Join Date: Jan 2013
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Re: Combat House rules
Quote:
"He made his attack roll by 3." "I made my defense roll by 2. Hit." vs "I made my attack roll." "I didn't make my defense roll. Hit." It's not that much more complicated and you can do away with some of the options. On top of we find it more fun than the standard rules. |
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10-24-2013, 02:01 PM | #47 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Combat House rules
Quote:
"He made is attack by 3. I have therefore have -1 to to my Parry. I parried." Note that you would have parried with Only the Best Shall Win . |
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10-24-2013, 02:07 PM | #48 | ||
Banned
Join Date: Jan 2013
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Re: Combat House rules
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10-24-2013, 02:08 PM | #49 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Combat House rules
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10-24-2013, 02:12 PM | #50 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Combat House rules
I'm not following you. Are we talking about Only The Best Shall Win or what Keiko is doing (unmodified Quick Contest of Attack vs. Defense)? I was saying that the latter means it's not worth taking penalties. I think that the way the former worked was supposed to fix that. At any rate, given the psychology of players, I think it's more likely that they will take penalties when they know in advance what the effect of a penalty is. If it's a contest, then usually they aren't willing to except any penalties, IME.
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