06-28-2013, 03:38 AM | #1 |
Join Date: Jun 2013
Location: Inside a castle built of your agony.
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[Powers?] Hitting oneself
Let's make this short.
One of my player is going to have powers, lotsa them. He wants, among others, a blast powerful enough to knockback several enemies away from him, without causing effective damage. There is also tons of limitations on it ("less cost, more power"), but there is one that I can't quite manage to picture. This is what the told me: "Also, the enemies aren't the only one affected; the blast is so powerful that it throws even me away!" And here I am, ripping my hair. I'm currently drifting through Powers, hoping to find a "Costs HP" or a "Affects self" limitation. How would you model this? |
06-28-2013, 03:42 AM | #2 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: [Powers?] Hitting oneself
Same price, an explosion on your front affects you by default.
If the power makes something bad like reducing FP, then I would give it a price. |
06-28-2013, 03:44 AM | #3 |
Join Date: Jun 2013
Location: Inside a castle built of your agony.
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Re: [Powers?] Hitting oneself
Many thanks!
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06-28-2013, 04:28 AM | #5 |
Join Date: Mar 2010
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Re: [Powers?] Hitting oneself
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06-28-2013, 04:35 AM | #6 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [Powers?] Hitting oneself
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06-28-2013, 04:35 AM | #7 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Powers?] Hitting oneself
Hmm. Now that I recalled about the Aura + Area Effect builds, yes.
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06-28-2013, 04:36 AM | #8 |
Join Date: Jun 2013
Location: Inside a castle built of your agony.
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Re: [Powers?] Hitting oneself
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06-28-2013, 04:39 AM | #9 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Powers?] Hitting oneself
Yeah, obviously you can opt out of the immunity when you define an ability.
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