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Old 08-03-2013, 02:15 PM   #1
Finalsora811
 
Join Date: Dec 2011
Default Wildcard Powers

I've got several questions about Wildcard Powers.

1. Can you get multiple advantages at the same time with them if you have points (For instance, can you have Extra Attack and Enhanced Time Sense at the same time?)

2. Can you get skills with them or is it only advantages?

3. Can you get advantages with limitations or is it only RAW advantages?

4. In combat, can you "switch" between advantages in a turn? For example, on my turn, I get Extra Attack with it and then get Enhanced Dodge on the opponent's turn.
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Old 08-03-2013, 02:19 PM   #2
Refplace
 
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Location: Yukon, OK
Default Re: Wildcard Powers

Quote:
Originally Posted by Finalsora811 View Post
I've got several questions about Wildcard Powers.

1. Can you get multiple advantages at the same time with them if you have points (For instance, can you have Extra Attack and Enhanced Time Sense at the same time?)

2. Can you get skills with them or is it only advantages?

3. Can you get advantages with limitations or is it only RAW advantages?

4. In combat, can you "switch" between advantages in a turn? For example, on my turn, I get Extra Attack with it and then get Enhanced Dodge on the opponent's turn.
Only one power is how I have alwys done it but it can have limitations.
Only powers no skills, the with MA both are possible.
Takes a Redy maenuver to switch so not in same turn unless you have ATR.
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Old 08-03-2013, 02:50 PM   #3
DangerousThing
 
Join Date: Mar 2013
Default Re: Wildcard Powers

I'm sorry, but can somebody explain whar are wildcard powers or at least a book/page reference?

I understand about wildcard skills, but I've never heard of wildcard powers. OTOH there are lots of things I haven't heard about yet. My ignorance is astounding. Please enlighten me!
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Old 08-03-2013, 02:53 PM   #4
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Wildcard Powers

You could always ask whswhs (the author of GURPS Supers) what his intentions on the subject were.

Quote:
Originally Posted by Finalsora811 View Post
1. Can you get multiple advantages at the same time with them if you have points (For instance, can you have Extra Attack and Enhanced Time Sense at the same time?)
The rules don't say. GM call.

I allow it; doing so hasn't broken anything.

Quote:
Originally Posted by Finalsora811 View Post
2. Can you get skills with them or is it only advantages?
Abilities only, which may include skills converted into advantages if your GM is using those rules from Pyramid.

Quote:
Originally Posted by Finalsora811 View Post
3. Can you get advantages with limitations or is it only RAW advantages?
You can fully customize the derived ability with enhancements and limitations, yes.

Quote:
Originally Posted by Finalsora811 View Post
4. In combat, can you "switch" between advantages in a turn? For example, on my turn, I get Extra Attack with it and then get Enhanced Dodge on the opponent's turn.
The rules don't say. GM call.

I allow wildcard powers to work as any plausible ability that is applicable to the situation on an "as needed" basis.

Last edited by Sunrunners_Fire; 08-03-2013 at 02:57 PM.
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Old 08-03-2013, 02:54 PM   #5
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Wildcard Powers

Quote:
Originally Posted by DangerousThing View Post
I'm sorry, but can somebody explain whar are wildcard powers or at least a book/page reference?

I understand about wildcard skills, but I've never heard of wildcard powers. OTOH there are lots of things I haven't heard about yet. My ignorance is astounding. Please enlighten me!
Wildcard Powers are found in GURPS Supers, on pg 41.
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Old 08-03-2013, 02:58 PM   #6
Finalsora811
 
Join Date: Dec 2011
Default Re: Wildcard Powers

Quote:
Originally Posted by Refplace View Post
Takes a Redy maenuver to switch so not in same turn unless you have ATR.
Where does it say it takes a ready maneuver to switch between them?
Quote:
Originally Posted by Sunrunners_Fire View Post
Abilities only, which may include skills converted into advantages if your GM is using those rules from Pyramid.
Which Pyramid is that?
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Old 08-03-2013, 03:01 PM   #7
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Wildcard Powers

Quote:
Originally Posted by Finalsora811 View Post
Which Pyramid is that?
Pyramid 3/44, From Skills to Advantages.
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Old 08-03-2013, 03:49 PM   #8
Refplace
 
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Default Re: Wildcard Powers

Quote:
Originally Posted by Finalsora811 View Post
Where does it say it takes a ready maneuver to switch between them?
It does not, though that is typical. I was thinking of something different sorry.
The one from Supers I would call a Free Action to switch. I normally dont let more coming in more then once a turn.
I was thinking of AA when I posted about the Ready maneuver.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
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Old 08-04-2013, 01:27 AM   #9
dataweaver
 
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Default Re: Wildcard Powers

A Wildcard Power can be thought of as access to the "Using Abilities at Default" option in GURPS Powers page 173, but replacing the need for a FP expenditure and a roll to switch with a quadrupled point cost and a hard upper limit on how many points you can use by Default. Essentially, it's a close cousin of Modular Abilities.
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