06-25-2012, 10:15 AM | #1 |
Join Date: Mar 2012
Location: Colorado
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[Magic] Alternate Reduced Energy due to Skill
Sorry if this is rehash, but my searches proved futile...
I'm not a fan of the flat breakpoints of reducing energy costs for spells by 1 at a 15-, and by 2 at 20-, etc. It leads to characters who buy just enough IQ and Magery to get 15- for a single point, and every spell is purchased at that level. How awful would it be if, instead, you gave the caster a point break based on how well they roll on the spell itself? Make your roll by 4, the energy cost is reduced by 1, make it by 8 and it's reduced by 2. You never know going in how much your spell winds up costing you, and if you don't have enough, and you roll poorly, your spell fizzles instead. Plausible? Terrible? Too much uncertainty? Too much bookkeeping? |
06-25-2012, 10:21 AM | #2 |
Join Date: Nov 2009
Location: Oregon
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Re: [Magic] Alternate Reduced Energy due to Skill
Not a bad idea. I'm partial myself to making it a player decision rather than automatic - ie, they reduce energy cost by accepting a skill penalty before casting, in the range of -3 or -4 per point. They might even be able to boost their effective skill by dumping more energy in, though probably not better than +1 for 50% extra power. Either way, this will most noticeably impact resisted spells, in which every little bit of skill matters.
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06-25-2012, 10:27 AM | #3 | |
Join Date: Sep 2004
Location: Canada
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Re: [Magic] Alternate Reduced Energy due to Skill
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06-25-2012, 10:33 AM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Magic] Alternate Reduced Energy due to Skill
Third Edition actually had this as an optional skill penalty, I do not recall the number though. With it you could reduce either the FP cost or the ritual requirement as separate penalties. I think it was -3 for each or -5 for both but no longer have those books to check. My group later on made it a technique so you could buy it off and specialize in a spell once those rules came out.
I personally like the idea but it can mess up some of the calculations used for enchantment costs.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
06-25-2012, 10:43 AM | #5 |
Join Date: Nov 2009
Location: Oregon
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Re: [Magic] Alternate Reduced Energy due to Skill
How so? The energy reduction for high skill never applies to enchantments, as far as I know. I wouldn't change that, even if switching the automatic discount for an optional penalty.
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06-25-2012, 10:43 AM | #6 |
Join Date: Sep 2004
Location: Canada
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Re: [Magic] Alternate Reduced Energy due to Skill
So does 4e. It's in GURPS magic in the (irrc) first chapter?
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
06-25-2012, 11:13 AM | #7 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Magic] Alternate Reduced Energy due to Skill
I only know about the ritual reduction not the energy reduction. Where is that?
Eh, your right. Sorry about that I forgot.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
06-25-2012, 03:59 PM | #8 | |||
Join Date: Mar 2010
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Re: [Magic] Alternate Reduced Energy due to Skill
Meh.
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"Oops. I'm sorry. I expected you to have another five fatigue available at this point; your bad rolls resulted in my estimation being wrong. So ... shall we retcon this TPK, retcon that rule or make a new campaign?" ... is something I'd rather not be saying, ya know? Quote:
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06-25-2012, 04:02 PM | #9 | |
Join Date: Nov 2009
Location: Oregon
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Re: [Magic] Alternate Reduced Energy due to Skill
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06-25-2012, 04:10 PM | #10 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [Magic] Alternate Reduced Energy due to Skill
As Bruno said, we use it. I like it, especially paired with optional skill bonuses for taking extra time, various bits of ritual, etc. It let's a caster taking their time fairly reliably being able to cast more powerful effects, while those trying to rush or be unobtrusive end up spending a lot more FP.
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