10-16-2017, 04:23 AM | #111 | |
Join Date: Sep 2008
Location: near London, UK
|
Re: [Ultra-Tech] What would naval warfare at TL10 look like?
Quote:
Ithacus and SUSTAIN You run into problems there, because the mirror typically has to be light, but the beam has to burn through an armoured enemy vehicle or missile. Making things shinier works up to a point, but you quickly run into diminishing returns.
__________________
Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
|
10-16-2017, 07:31 AM | #112 | |
Join Date: Dec 2006
Location: Meifumado
|
Re: [Ultra-Tech] What would naval warfare at TL10 look like?
Quote:
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
|
10-16-2017, 08:35 AM | #113 | |
Join Date: Sep 2008
Location: near London, UK
|
Re: [Ultra-Tech] What would naval warfare at TL10 look like?
Quote:
I'm not saying this can't be done, but it's not at all easy.
__________________
Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
|
10-16-2017, 08:41 AM | #114 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: [Ultra-Tech] What would naval warfare at TL10 look like?
Quote:
Quote:
Quote:
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|||
10-16-2017, 10:10 AM | #115 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: [Ultra-Tech] What would naval warfare at TL10 look like?
There's dramatic differences in light intensity, though; you could (relatively) easily have a 1 meter mirror that reflects onto a 1 centimeter spot.
|
10-16-2017, 02:21 PM | #116 | ||
Join Date: Feb 2007
|
Re: [Ultra-Tech] What would naval warfare at TL10 look like?
Quote:
What we're guessing about is both 'strong' AI in the SFNal sense, where the machine is basically a person itself, or what THS calls NAI, or other things along those lines that can take humans out of the loop totally. We have no idea how long that will take, if it'll happen at all, or what it's limitations will be. For the thread topic, there's a universe of difference between a plane that can fly itself to the target unsupervised, use its weapons, and fly back...and a plane that can fly itself to the target, match or outthink the living minds trying to find a way to stop it, and above all else, make the judgement calls about whether to fire the weapons at all, when, and how. Granting the possibility of the latter, then there's the issue of reliability, that is, will the AI system open the pod bay doors when told to, or abort the mission if the President orders it, or not launch the mission of its own initiative. We're guessing on the reliability issue, too.
__________________
HMS Overflow-For conversations off topic here. |
||
10-16-2017, 02:25 PM | #117 | |
Join Date: Feb 2007
|
Re: [Ultra-Tech] What would naval warfare at TL10 look like?
Quote:
If the plane-mirror trick can be made to work, a counter-tactic would be the mount the big sea-lasers on submarines, which surface to fire, then dive again if things start to turn against them. You might still have missile-subs, but along with them there might also be laser-subs.
__________________
HMS Overflow-For conversations off topic here. |
|
10-16-2017, 02:51 PM | #118 | |
Join Date: Mar 2014
|
Re: [Ultra-Tech] What would naval warfare at TL10 look like?
Quote:
As for outthinking living minds trying to stop it, those kinds of tactical decisions is not something which you usually need strong AI for. Things like taking efficient evasive maneuvers is well within our means to automate. The reliability issue is not really more of a problem for such aircraft than many of the currently used missiles. Also reliability of software is fundamentally something which can be reliably solved if you have time for extensive testing. You don't really need any advances in computer hardware or softeware development tools for that. |
|
10-16-2017, 09:40 PM | #119 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
|
Re: [Ultra-Tech] What would naval warfare at TL10 look like?
Quote:
[1] Dielectric mirrors work best when the light is coming from a certain direction. So which direction is it you want to armor against? [2] You can use big mirrors to direct the light while the beam is still wide and of low intensity. Then the mirror focuses the beam to a much smaller and higher intensity spot on the target, of a high enough intensity that the mirror fails. Luke |
|
10-16-2017, 09:58 PM | #120 | |||
Join Date: Feb 2007
|
Re: [Ultra-Tech] What would naval warfare at TL10 look like?
Quote:
Quote:
Quote:
The reliability issue is about whether you can trust a machine that can think and want and decide for itself to do what you want rather than what it wants.
__________________
HMS Overflow-For conversations off topic here. |
|||
Tags |
naval warfare, ultra-tech |
|
|