10-11-2017, 05:50 AM | #1 |
Join Date: Jul 2009
|
Group rules
Are there rules for groups in GURPS similar to the ones in Reign RPG, or Earthdawn?
In Reign, the characters are part of an organization, that can be a church, a guild, a street gang, anything. The group has stats that are sometimes rolled against, to see what happens on the macro level. On the micro level the characters have to take part in adventures in order to boost the company stats (because they are, by default, pretty low, in order to encourage said adventures). Thus adventuring will benefit the stats of the organization, which in turn makes the rolls easier, and the characters' actions are tied to the macro level of the organization. In Earthdawn, your adventuring group can have a "pattern". You can link your magical items into this pattern, and if you use the item in order to further the goals of the group, you get a bonus to your rolls. Has anyone come up with anything similar for GURPS? |
10-11-2017, 07:04 AM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Group rules
Gurps can do an organizational management game with surprisingly little abstraction. Rules for it are found in Gurps: Board and Curia.
Mailanka Talks about such things in orphan of the stars. Of particular note are these two articles: Gameplay of Politics, and Gameplay of Organizations.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
10-11-2017, 12:34 PM | #3 | |||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Group rules
Quote:
Quote:
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|||
|
|