08-13-2012, 05:55 PM | #31 |
Join Date: Feb 2005
Location: Virginia, US
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Re: Character concepts you have always wanted to try.
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08-15-2012, 03:30 AM | #32 | |
Join Date: Dec 2007
Location: Shropshire, uk
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Re: Character concepts you have always wanted to try.
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I think that if you could agree to a single character sheet with the basic outline and then each customise it to your characters role and world it wouldn't even be that hard to achieve. |
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08-15-2012, 07:50 AM | #33 |
Join Date: Apr 2005
Location: Orlando, FL
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Re: Character concepts you have always wanted to try.
I thought the "Pony in a Human World" concept was quite amusing myself. Sure it had weird moments like trying to get around things that require fingers, but I find that magic was a pretty decent equalizer.
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Dungeon Master Digo "I'm going to start rolling damage dice and then I'll let you know if Saving Throws even matter." The Arbiters Conspiracy comics at its Fnordest. |
08-16-2012, 06:47 AM | #34 | ||
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Character concepts you have always wanted to try.
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Quote:
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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08-16-2012, 06:53 AM | #35 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Character concepts you have always wanted to try.
They are. As is Geri. Which serves to show just how different selves from parallel worlds can get.
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08-16-2012, 08:00 AM | #36 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Character concepts you have always wanted to try.
I've always wanted to play the god Sobek as both a variation on the "reformed villain" and pagan god super hero archetypes.
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08-16-2012, 09:07 AM | #37 | |
Join Date: Jun 2008
Location: Milwaukee, WI
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Re: Character concepts you have always wanted to try.
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Just Bought: Succesful Job Search! Currently Buying off: Fat *Sigh* and Poverty. Number of signatures inspired: 1 Word of God and Word of Kromm are pretty much the same thing in my book |
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08-16-2012, 09:30 AM | #38 |
Join Date: Aug 2008
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Re: Character concepts you have always wanted to try.
Something I once proposed for a Star Wars game but got turned down - The GM heard the words 'Tribble Force Adept' and got the most amazing look of pained horror on his face...
I was actually serious, and I had mostly thought out the background. Somewhere out there had to be a world where Force powers evolved naturally in an entire species. In this case a species that looked very much like a Tribble from Star Trek. The 'Tribbles' exist in a quiet sort of hive mind and for the most part completely ignore the rest of the galaxy (aside from convincing those pesky explorers that that there is nothing of interest here) aside from the occasional rare individual that just can't mesh properly with the hive. These individualists occasionally hook up with members of a smuggling ring that has taken up residence in one of the cave systems on the planet. The specific individual Tribble I was playing doubled as the ship's engineering 'droid' (via a hovering support shell) when he was not pretending to be the captain's pet. But like I said, the concept got turned down. |
08-16-2012, 10:17 AM | #39 | |
Join Date: Mar 2012
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Re: Character concepts you have always wanted to try.
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