12-29-2017, 07:05 AM | #31 |
Join Date: Jun 2012
|
Re: The Fantasy Trip
I would say, yes, it is definitely worth the effort to run a game. Multiple people are posting that they continue to use their old sets to play games. I have a group who I think would take to Melee and Wizard for arena style games like a duck takes to water.
I don't think it would be just the nostalgia of a few geezers any more than Ogre is. |
12-29-2017, 07:54 AM | #32 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
|
Re: The Fantasy Trip
Everyone I've introduced it to has taken to it quickly and really enjoyed it. I think if it's officially reborn it could become quite popular, especially if we have some shiny new books and support materials. I really want a GMs shield!!!
|
12-29-2017, 12:04 PM | #33 |
Join Date: Oct 2015
Location: New England
|
Re: The Fantasy Trip
TFT is very quick to learn, so getting from zero to playtime would be very short. I know there are others will disagree (maybe even SJ himself), but, from my experience, TFT is a pretty good GURPS Light. I played it for years before GURPS came out, and when I got GURPS (1e) it was a seamless transition.
|
12-29-2017, 12:51 PM | #34 |
Join Date: Nov 2010
Location: Arizona
|
Re: The Fantasy Trip
I'll defer to Carnifex's answer below.
Last edited by JLV; 12-30-2017 at 04:17 AM. |
12-29-2017, 04:47 PM | #35 |
Join Date: May 2010
Location: Alsea, OR
|
Re: The Fantasy Trip
The official one was pretty good.
|
12-29-2017, 04:56 PM | #36 |
Join Date: Jun 2011
Location: Harker Heights Texas
|
Re: The Fantasy Trip
I think you are asking a valid question. The short answer is yes to both, those two things are not mutually exclusive.
|
12-29-2017, 08:32 PM | #37 |
Join Date: Nov 2010
Location: Arizona
|
Re: The Fantasy Trip
|
12-30-2017, 12:05 PM | #38 |
Join Date: Nov 2010
Location: Arizona
|
Re: The Fantasy Trip
A person named Jsnead over at RPG.net had this suggestion:
"That's awesome. My ideal would be a mildly tweaked and improved rule system (specifically including rules for buying additional talents and spells w/o having to increase INT), maybe a few more talents and spells, a bit more info on Cidri, and that's pretty much it. If the kickstarter did well, a SF version would also be wonderful." Frankly, I think that describes what I would want in an ideal world as well. Steve has the opportunity to tweak the system now, and it would be a shame to "waste" it, but massive re-writes wouldn't be either necessary or desirable IMHO. And Jsnead cuts right to the heart of what I actually think DOES need tweaked. So count my vote for the above, as well! |
12-30-2017, 02:31 PM | #39 |
Join Date: Jun 2012
|
Re: The Fantasy Trip
Having used Classic Traveller to run a fantasy campaign once, I don't think it would be difficult to produce a science fiction version of TFT.
The difficulty would come in that lazer ray guns have a tendency to vapourize people they hit! |
12-30-2017, 03:08 PM | #40 | |
Join Date: Nov 2010
Location: Arizona
|
Re: The Fantasy Trip
Quote:
They also have some old west rules, Untamed West; which, alas, they only have one programmed adventure for, but are very well done too. Mind you, there are differences between their rules and TFT -- fairly significant ones -- but they're easily understood and used. |
|
Tags |
in the labyrinth, melee, roleplaying, the fantasy trip, wizard |
|
|