06-25-2019, 06:02 AM | #11 | |
Join Date: Nov 2017
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Re: Bonus Damage for High Strength
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And to be fair, I'm not a huge proponent of the idea that damage is solely based on weapon type, something we've had beaten into rpgs by D&D. I'm far more into the idea that its the person wielding the weapon that is deadly. People die in real life from a single knife wound (or occasionally survive being stabbed 10's of times). So I'm not married to TFT's weapon charts in any particular fashion. That said, in your example above, a greatsword on average knocks an opponent in chain or less armor down on a hit while the broadsword doesn't. That's a pretty big advantage. As for knowing your opponent's capacity, I would say that could be handled by description. "This orc is holding a shortsword but holy cow, he's swole as ****!" That should give you an inkling what you are up against. |
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06-25-2019, 09:41 AM | #12 |
Join Date: Sep 2018
Location: North Texas
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Re: Bonus Damage for High Strength
I'm using +1 damage for every 3 ST over the required amount for a given weapon (also capped at +3).
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
06-25-2019, 09:57 AM | #13 | |||||
Join Date: May 2015
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Re: Bonus Damage for High Strength
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But by allowing the broadsword to do some more damage when swung with ST 16, it does make it a more interesting choice between the two. When stuck at 2d, the broadsword looks like the clearly inferior choice, even objectively a mistake. Quote:
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And it is also the way TFT works for a few weapons unless you use the basic Melee rules for daggers, clubs, and bare-hand attacks. And if you don't adjust weapons in a similar way, then daggers, clubs, bare-hand attacks and cestus start to not make sense compared to weapon damages (which was the subject of the other thread I linked to). e.g. if you hand a steel weapon to a big giant or a full demon, RAW they'll do less damage with it than they would with a club. RAW hand a full demon a club and they do 8d+4 or 8d+5 damage. Give them a greatsword and they do 3d+1... less than their bare-hand attack. |
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06-26-2019, 12:07 AM | #14 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Bonus Damage for High Strength
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06-26-2019, 03:58 AM | #15 |
Join Date: Nov 2017
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Re: Bonus Damage for High Strength
How do you find it working? Also why 3 and not 2 (or 4)?
Last edited by Tywyll; 06-26-2019 at 04:19 AM. |
06-26-2019, 08:09 AM | #16 |
Join Date: Sep 2018
Location: North Texas
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Re: Bonus Damage for High Strength
None of my players have selected weapons where this would be a factor yet (based on their current ST).
I generally try to apply the 'rule of 3' to TFT rules where it makes sense... I like the parity. In this case, however, it feels like having much more than 9 points over the required ST for a given weapon is unlikely under the current rule assumptions.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
06-26-2019, 09:36 AM | #17 | |
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
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Re: Bonus Damage for High Strength
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It's the same relic your grandfather carried - now possibly with more powers than when he carried it. [Although as far as real life goes, two words - Apple Iphones] |
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06-26-2019, 10:28 AM | #18 |
Join Date: Sep 2018
Location: North Texas
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Re: Bonus Damage for High Strength
This is an interesting idea for a separate thread. Weapons with 'unlockable' abilities could be something that heroes spend XP on much like how wizards can add mana to their staff.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
06-27-2019, 03:24 AM | #19 |
Join Date: Nov 2017
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Re: Bonus Damage for High Strength
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06-27-2019, 03:26 AM | #20 |
Join Date: Nov 2017
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Re: Bonus Damage for High Strength
Counterpoint: Everything, even technology, is incredibly disposable in the modern age, so I don't think its a relevant comparison.
Also, to be clear, I'm not all for forcing someone to carry the same weapon forever either, but I'd rather they not constantly swap them out. Sadly in D&D style worlds, ultimately you need to. And the narrative backs that. In those worlds, swords are iphones! |
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