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Old 03-06-2018, 03:08 PM   #41
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Spaceships] Antimatter Factory

Solar arrays aren't for realistic combat capable ships anyway.
I'd probably want retractability for safety's sake, but only for "large" accelerations then unfurl for coasting.
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Old 03-06-2018, 04:47 PM   #42
Celti
 
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Join Date: Jun 2007
Location: USA, Arizona, Mesa
Default Re: [Spaceships] Antimatter Factory

Quote:
Originally Posted by Fred Brackin View Post
What would the vessel do for power then?

<shrug> I went back and checked and all the basic rules text says is that a Solar Panel Array is an exposed system and is not protected by armor. There certainly didn't seem to be anything about it changing the vehicle's SM.

So not a fantastically realistic design option and I wouldn't use it as a source for hard numbers.
Exposed systems — including solar panels and sails — are targeted at the ship's SM+3 per Spaceships 1, p. 66.
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