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04-12-2019, 02:18 PM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
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Gold equivalent super powers
If a character concept requires some sort of strange powers, like say a swordsman so aware of threats from every direction that he has eyes-behind.
Now he could use XP to buy gold to buy an eyes-behind magic item so skip the middle wizard and just assume the enchantment is put on the user themselves. This then gives an exact XP cost for each power.
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-HJC |
04-12-2019, 07:25 PM | #2 |
Join Date: Apr 2019
Location: 'Straya (big island in the pacific)
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Re: Gold equivalent super powers
the tiniest difference .. if it was a 'superpower' he's avoiding the Rule of Five limit on items (Im assumin thats still a thing?)
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04-13-2019, 09:22 AM | #4 |
Join Date: Apr 2019
Location: 'Straya (big island in the pacific)
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Re: Gold equivalent super powers
ahah .. bit like the 'magic tattoo' idea Ive seen mentioned about
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04-13-2019, 09:36 AM | #5 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Gold equivalent super powers
Quote:
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-HJC |
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04-14-2019, 12:53 PM | #6 |
Join Date: May 2015
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Re: Gold equivalent super powers
Does it come with the same abilities to be removed (physically or by Remove Thrown Spell) and destroyed (by item breakage or lightning) that an item comes with? Or are you going to charge them metamagical coin/XP for Immunity To Break Weapon, Immunity to Remove Thrown Spell, Immunity To Lightning, enchanted as 2nd/3rd/4th enchantments on the same item?
If you don't, then it seems to me that not only are you skipping the required gameworld circumstances, difficulty, consequences and potential adventure generally involved in acquiring enchanted items, but you're also giving them the equivalent of something subtly much more powerful than they're "paying" for. Not to mention it being a meta player choice rather than a character action. But I expect that players and GMs who don't care about most of those considerations, probably also don't care about all of those considerations. |
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