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Old 02-22-2006, 07:26 AM   #11
Nex
 
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Default Re: Ambidexterity and Extra Arms -- How Do They Interact?

.. and with multiple parries.
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Old 02-22-2006, 07:39 AM   #12
Der Wanderer
 
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Default Re: Ambidexterity and Extra Arms -- How Do They Interact?

I have another question for you...
Telekinesis gives you "a pair of hands", does ambidexterity also work for this?
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Old 02-22-2006, 11:03 AM   #13
Not another shrubbery
 
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Default Re: Ambidexterity and Extra Arms -- How Do They Interact?

Quote:
Originally Posted by Der Wanderer
Telekinesis gives you "a pair of hands", does ambidexterity also work for this?
It should not.

TK works "as if" it were a pair of disembodied hands, for the purpose of manipulating objects. Where important, you use your basic DX. Since the standard power usually only works against one subject at a time, there's no consideration of a penalty for handedness. If the situation warranted the use of TK on, say, two subjects at once, any penalty assessed would more appropriately be of the TDM sort.

This does give an idea for a limited form of TK... I'd call it Long Hands [only because Long Arms is already taken]. It would work mostly like normal TK, but handedness would matter, and it would have "Requires Gestures". Conceptually, it would be as though the owner was actually stretching his hand(s) across the distance to affect the subject, and resembles the Force Extension enhancer for Stretching (P78). The difference would be that LA would have the basic abilities of TK [10yd range, able to work through barriers, etc.] Note that this would not be an extra pair of hands (unlike the standard version): If one hand was occupied, the owner would only be able to use TK(LH) with the other.

Might not be different enough from Force Extension to be worthwhile, though :/
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Old 02-22-2006, 01:26 PM   #14
Der Wanderer
 
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Default Re: Ambidexterity and Extra Arms -- How Do They Interact?

Quote:
Originally Posted by Not another shrubbery
TK works "as if" it were a pair of disembodied hands, for the purpose of manipulating objects. Where important, you use your basic DX. Since the standard power usually only works against one subject at a time, there's no consideration of a penalty for handedness. If the situation warranted the use of TK on, say, two subjects at once, any penalty assessed would more appropriately be of the TDM sort.
So you are saying that I cannot use two swords with TK with the same limitation as if I'd be carring two swords in my hands???...
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Old 02-22-2006, 01:31 PM   #15
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Default Re: Ambidexterity and Extra Arms -- How Do They Interact?

Quote:
Originally Posted by Der Wanderer
So you are saying that I cannot use two swords with TK with the same limitation as if I'd be carring two swords in my hands???...
There's a rules implication that you cannot. Wielding two swords independently would be two different concurrent uses of TK which you can't do without other advantages or modifiers.

Using the example under Animate you also need Independent; however, your total TK is ST is divided between the two activities as well.
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Old 02-22-2006, 05:00 PM   #16
transmetahuman
 
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Default Re: Ambidexterity and Extra Arms -- How Do They Interact?

Hmmph. *I* always assumed - and I could swear I read it - that Ambidexterity is one-size-fits-all: all your arms become equally useable. Ain't no big thing, and Extra Arms already cost a lot.
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Old 02-23-2006, 12:42 AM   #17
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Default Re: Ambidexterity and Extra Arms -- How Do They Interact?

Pricing Ambidexterity at [5 per arm] produces one benefit: the balance
between Ambidexterity and Off-Hand Weapon Training.
  • If Mr. Fivehand pays 35 points for Extra Arms 3 [30] and Ambidexterity 1 [5],
    he has five arms and two of them are his dominant ones (the other three
    are "off"). Regardless of the kind of task, he can use the arm #1 or #2
    dexterously but suffers the off-hand penalty when using the #3, #4 or #5.

  • If Mr. Fivehand pays 35 points for Extra Arms 3 [30] and OHWT (Knife) [5],
    he can use any of #1, #2, #3, #4 or #5 without the off-hand penalty, only
    when wielding a knife
    . Actually only one of his five arms is dominant (the
    other four are "off"); for any other task, only the arm #1 is the one he can
    use flawlessly.
I assumed that the number of Mr. Fivehand's "default" dominant arms is one,
but I'm not sure whether it should be one or 1/2 of his total arms. In addition,
as for beings with two arms (e.g., normal humans), the balance between
Ambidexterity and OHWT is still left broken, unfortunately.
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