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Old 07-16-2016, 08:32 AM   #1
Zoomfarg
 
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Default [Magical Styles/Thaumatology] flexible magic and magical styles

I have a few questions regarding Magical Styles and flexible magic.

1. For magic perks that apply to one spell in a flexible magic system, do perks apply to a word/realm or to an effect technique?

2. If to word/realm for the above, do points in effect techniques count as points in style spells?


3. Do points in realm advantages count as points in style spells?
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Old 07-21-2016, 01:12 AM   #2
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Default Re: [Magical Styles/Thaumatology] flexible magic and magical styles

It's been a couple days, so I'm bumping this.
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Old 07-21-2016, 07:27 AM   #3
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Default Re: [Magical Styles/Thaumatology] flexible magic and magical styles

What do you mean by flexible magic system?
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Old 07-21-2016, 07:29 PM   #4
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Default Re: [Magical Styles/Thaumatology] flexible magic and magical styles

Quote:
Originally Posted by ericthered View Post
What do you mean by flexible magic system?
Specifically, I'm asking about the syntactic magic systems from GURPS Thaumatology (verb/noun magic and Realm-based magic), though symbol-based magic also falls under "flexible".

For those unfamiliar with these systems, they replace the standard spell-based magic system with rules for systems in which mages improvise magical workings when they cast. In verb/noun, Mages study magical verbs and nouns and combine them for magical effects (e.g. "create fire" could make a fireball, start a campfire, light a torch, etc.). In realm-based magic, the universe is divided into a few categories over which mages can gain power, (example set: "Nature, Artifice, Wisdom, Luck") (there's not a set list of categories; GMs select their own).

So my problem is that Magical Styles explains how some perks are taken per-spell, but the "per-spell" line is pretty blurry with flexible magic.

EDIT: Effect techniques are techniques of word/realm skills that, like spells, are not that flexible, allowing mages to improve a particular casting they use often.

Last edited by Zoomfarg; 07-21-2016 at 07:49 PM. Reason: Forgot to explain effect techqniues
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