12-04-2013, 09:39 PM | #11 | |
Join Date: Aug 2013
Location: Satsuma, Fl
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Re: Why can't claws and teeth have an armor divisor?
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Kromm already confirmed in a previous forum that wolverines claws are in fact, claws. I was inquiring about the justification of not allowing claws to have an armor divisor. If I was to use claws with an armor divisor, it would be at 33 pts. Perhaps the best way to simulate this then would be standard claws and an excessive amount of striking ST one attack only. But does that cover both claws, or will there be an extra modifier? |
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12-04-2013, 10:09 PM | #12 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Why can't claws and teeth have an armor divisor?
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12-04-2013, 10:16 PM | #13 |
Join Date: May 2005
Location: Lynn, MA
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Re: Why can't claws and teeth have an armor divisor?
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12-04-2013, 11:02 PM | #14 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Why can't claws and teeth have an armor divisor?
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12-04-2013, 11:40 PM | #15 | ||
Join Date: Jun 2006
Location: On the road again...
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Re: Why can't claws and teeth have an armor divisor?
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About the only substances he won't be able to cut through are adamantium itself, the adamantium/vibranium alloy of Cap's shield (once I re-stat the shield); and maybe Asgardian uru (Thor's hammer). All three are likely to have enough levels of Hardened to resist the claws.
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12-04-2013, 11:50 PM | #16 |
Join Date: Jun 2006
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Re: Why can't claws and teeth have an armor divisor?
Honestly? I'm just about certain it's because they are holdovers from the 3rd edition rules not brought into alignment with the 4e mechanics for either Innate Attacks or enhancements for everything. If they *had* been, they probably wouldn't exist as separate advantages.
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-- MA Lloyd |
12-05-2013, 01:45 AM | #17 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Why can't claws and teeth have an armor divisor?
No, given that 3rd edition claws were totally different (15 point claws for +2 damage, 40 point claws for Swing/Cut or Thrust/Imp damage, 55 point claws for both) I doubt it's a holdover. More likely it's just because applying advantages to claws can be ridiculously cheap (ST damage is normally a ridiculously terrible deal compared to innate attack, but not when you put 500% worth of advantages on 3 point crushing claws) and GURPS doesn't have a mechanic for handling this (something like the Hero System 'damage class' system would work, but would produce rather un-gurpslike numbers).
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12-05-2013, 10:27 AM | #18 |
Join Date: Aug 2013
Location: Satsuma, Fl
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Re: Why can't claws and teeth have an armor divisor?
That's been my issue, innate attack, melee makes striking ST obsolete. That is why I cap melee limitations at a +1 1/4 die cost and have the players use striking st to add damage to it. Another way to do his claws would be an innate attack coupled with superclimbing with a high persistant signature(claw marks) and each activation would be coupled with hamfisted and cost 1 go as the claws rip through the skin and interferes with his muscles,nerves, and bones in his hand discounting the cost by 20%.
Last edited by Libertine; 12-05-2013 at 10:37 AM. |
12-05-2013, 10:37 AM | #19 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Why can't claws and teeth have an armor divisor?
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12-05-2013, 10:39 AM | #20 |
Join Date: Aug 2013
Location: Satsuma, Fl
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Re: Why can't claws and teeth have an armor divisor?
As in two levels. It takes an awful lot of striking ST to go past 2d damage.
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Tags |
armor divisor, claws |
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