02-01-2016, 08:46 PM | #11 | |
Join Date: Jun 2010
Location: Germany
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Re: Altered Time Rate as Psionic Power
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With your houserules (the -40% limitation version), you would get a very similar duration, just that the effective recovery time would be longer (your usual fatigue regeneration) and you get the extra drawback of not having fatigue for other things. I have never ever felt like a built with maximum duration was ever in any way fairly priced... ^^ ; Also, given tat switchable ailities which costs fatigue every turn also means one turn just to activate it, how would you price it so that activating the ability becomes a free action or reflexxive in that case without ending up with paying more (because at least standard rules costs fatigue per second is less of a discount than reduced time would be) for an ability that is less useful than one which is always on? |
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02-01-2016, 11:10 PM | #13 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Altered Time Rate as Psionic Power
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I'm unhappy with Costs FP, and severely unhappy with Limited Use. I don't have any kind of general-purpose ability modifier system in my homebrew RPG, because I don't want to go there, it's a very tricky place, but I've thought a little bit about how that particular aspect of GURPS might be improved, and the least bad type of solution I've arrived at, so far, is to divide all Advantages into numerous categories, anywhere from 2 to 4 (or 5 if absolutely necessary) as needed and then define each category as having its own modifiers for the problem Limitations such as Costs FP and Limited Use. And yes, as you say, drop the principle of linearity. Costs FP makes no sense at linear cost. The very first FP paid to activate an ability is a big Limitation, and it doesn't become twice as big just because you have to pay 2 FP. Likewise, costs to activate an Advantage, to enter a "state" (e.g. a state of "being faster") are much less harsh than a cost you have to pay on an on-going basis, e.g. per 10 minutes or per minute or per 10 seconds or per second. Both solutions show that the only way to improve this aspect of GURPS' ability creation/modification game mechancis is to be willing to sacrifice simplicity in exchange for fairer pricing, for a system that better recognizes that when you put a gimp on an ability then the cost of that ability needs to be reduced appropriately (the test scenario is a campaign in which the players can buy off these gimps freely with earned experience points - my claim is that a great many players will then be very quick to buy off -5% or -10% Costs FP Limitations because getting rid of those Limitations drastically empowers their characters for a very low cost, enabling them to much more freely use those formerly FP-Limited abilities, with another example being One-College Magery). |
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02-01-2016, 11:12 PM | #14 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Altered Time Rate as Psionic Power
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02-02-2016, 07:49 AM | #15 | |
Join Date: Feb 2012
Location: America
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Re: Altered Time Rate as Psionic Power
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My solution for most of them is fairly easy: divide the (time it can be on) by (time it takes before usable again), then use the Accessibility limitation as a guideline for how much it costs. For Example: Limited Use 1/day on an attack that can be use once, so for 1 second, with a 24 hour recharge allows its use 1/(24*3600)=0.0012% of the time, making it worth -65%. If the ability is flight that works for 1 minute/day that's 1/(24*60) = 0.07% for -60%. If it can be used multiple times during this it is worth less. If it can be used twice it is worth 5% less, 3-4 times 10% less, 5-8 15% less, and 9-10 20% less. No ability can be takes at more than 10 uses/time period. So the attack 2/day is -60%, 3-4/day is -55%, 5-8/day is -50%, and 9-10/day is -45%. This also means that Maximum Duration 30 Seconds (30/(5*60)) = 10%, for -40% and Maximum Duration 15 seconds (15/(5*60)) = 5%, for -45%. Cost Fatigue is much more complicated, and still does not work in my system. Currently I am thinking that, within my system, Cost FP should be removed and only Cost ER should be allowed, because not having penalties for low ER makes it much easier to price than FP. Working on it though.
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The person who says it cannot be done should not interrupt the person doing it. Last edited by Lia Valenth; 02-02-2016 at 07:54 AM. |
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02-02-2016, 08:09 AM | #16 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Altered Time Rate as Psionic Power
What I saw of River's abilities often looked like Danger Sense. I don't think I saw her being aware that someone was present who was totally concealed from her senses. She did a few things that looked like forms of telepathy, but characteristically with people she was aware of.
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Bill Stoddard I don't think we're in Oz any more. |
02-02-2016, 09:00 AM | #17 | |
Join Date: May 2010
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Re: Altered Time Rate as Psionic Power
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Tags |
altered time rate, powers, psionics |
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