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Old 06-19-2019, 05:08 AM   #15
Tywyll
 
Join Date: Nov 2017
Default Re: The (Unintentional?) MMO End Game of TFT

Quote:
Originally Posted by Shoug View Post
You've actually got it backwards. MMOs are characterized by weak early game that reward you with a strong end game. You have detailed reasons why TFT has a weak late game. This is because TFT is about making a character and taking them on a journey that ends in either their death or retirement. It's not about figuring out how to make them ascend to the stars as cosmically powerful aliens
I disagree with your assessment of MMOs (I find the raiding part one of the big turn offs and the part where you control what you are doing and don't need 50+ people with you much stronger and more compelling).

What TFT is or isn't about is not stated anywhere I have read. Therefore it is up to the players and GMs to make of the manuals what they will.
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