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10-10-2019, 11:45 AM | #1 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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[Basic] Disadvantage of the Week: Odious Personal Habits
Odious Personal Habits [-5, -10 or -15] is a mundane mental disadvantage which is highly customisable. You habitually behave in some way, chosen at character generation, which causes a reaction penalty, of -1, -2 or -3. This disadvantage appeared in the GURPS 3e Basic Set.
The reaction penalties are at full value for members of your own race. Other races may react differently, by not noticing, liking them, or disliking them far more, which is up to the GM. Some races may have Odious Racial Habits, which are just like OPH, but shared by most or all members of the race. For humans, body odour is a [-5] example, constant spitting is [-10], and no examples are provided for [-15]. It’s perfectly possible to have more than one OPH if you really want to, and they don’t usually require any special justification to buy off. Odious Personal Habits are fairly common disadvantage options on published templates; Odious Racial Habits are a quick way of characterising races: Discworld and Banestorm use them a lot. There are far too many published examples to list, but the more entertaining ones include “Asking for Spare Body Parts”, “Continuous Singing”, “Creepy Manner and Wilfully Enigmatic Behaviour”, “Eats other Sapients”, “Full-Time Cool”, “Hitting People”, “Inability to Loose the Bloodstains”, “Licks Himself”, “Moral Posturing”, “Non-stop Idea Factory”, “Raised in a Barn”, “Talks Like a Pirate”, and “Wild Melodrama.” There are only a few additional rules for OPH. Power-Ups 6 provides details on quirk-level ones, and Powers: Totems and Nature Spirits uses them for the strange behaviour that being “ridden” by your totem causes, while Social Engineering has OPHs acquired through pretensions to higher Status. I don’t seem to have used OPH much as a player, or GM’ed for characters who had them on their character sheets. I do recall a guest player in the Witch World campaign I played long ago who took the quirk “Bumptious” and played it to the point of being awarded a [-10] OPH, but he was just a good actor, honestly. Have Odious Personal Habits enlivened your games? Edit: A Kromm posting on the distinction between Odious Racial Habits and Social Stigma.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. Last edited by johndallman; 10-12-2019 at 06:04 AM. |
10-11-2019, 03:03 AM | #2 |
Join Date: Aug 2004
Location: U.K.
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Re: [Basic] Disadvantage of the Week: Odious Personal Habits
I sometimes end up taking an OPH as part of the unfortunate tendency to make warrior or geek types socially hopeless as a way of getting points that doesn't impact their primary game function. (Which is okay until it leads to entire parties of social incompetents, with maybe one grossly over-qualified face-person if one is lucky, sometimes played by the most socially incompetent player at the table.) My new Monster Hunter Techie has "Habitual Fast-Talk", for example (and I think that rates far more as an OPH than as a mere quirk, whatever the Power-Ups book says). I think that roleplaying it is already beginning to get on some other players' nerves...
I do think that the examples quoted in the rulebook for OPHs (carried over from the 3rd ed text, as I recall) under-estimate the social effects of annoying behaviour, really. "Constant Spitting" would make you an effective outcast in many places, I'm sure, and implying that somebody has to be some kind of gross monstrosity to get -15 seems a bit strong, given how easy it is to get to -3 reactions in other ways. The other big problem I observe with this disadvantage is the sense that the penalty shouldn't kick in until the observer has had a chance to get annoyed by the habit -- even if players don't try arguing the point, GMs may be uncomfortable having NPCs react to something which they can't have seen yet. But one of the big problems with reaction penalties should be first encounters going bad -- and other reaction penalties, with similar points values, do logically kick in on sight. On the other hand, most OPHs should have interesting side-effects (such as penalties to Stealth or Disguise). So in my Totally Imaginary GURPS 4.5, this disad gets its description totally rewritten, even if the cost ends up much the same.
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10-11-2019, 08:06 AM | #3 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Disadvantage of the Week: Odious Personal Habits
Quote:
Say someone wants OPH (Fidgets and makes noises). I'd split this onto OPH (Fidgets) [-5] and Noisy 1-2 [-2/-4]. |
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10-11-2019, 10:22 AM | #4 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Basic] Disadvantage of the Week: Odious Personal Habits
I had a character with OPH (Dad Jokes). Fun to play.
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10-11-2019, 12:13 PM | #5 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [Basic] Disadvantage of the Week: Odious Personal Habits
I would think that would be a quirk except in a hyperconfucian society.
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10-11-2019, 01:04 PM | #6 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Disadvantage of the Week: Odious Personal Habits
Quote:
"Your Mom!" Jokes, on the other hand, would qualify. I'm grateful those seem to have mostly passed. Trying to use kid's slang at every possible opportunity probably qualifies as an OPH.
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disadvantage of the week, odious personal habit, odious racial habit |
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