02-22-2016, 02:02 AM | #11 | |
Join Date: Dec 2006
Location: Meifumado
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Re: [Game] Generate a Space Trader Setting
So, let's say 3116? Was gonna say 3016, but I like the double 1 in the middle.
Unless you meant "exploring with jump drives"- so, starting from 2300-2500? Quote:
Habitats A plethora, from O'Neill stations to dynamic orbital rings to sky hooks to glass houses to asteroid habitats to cloud cities. Populations are on the low end though, from 1 to 10 million, except for glass houses- these are planetary terraforming kickstarter projects, essentially large scale, flattened-out arcologies, and a couple of these house over 100 million people. Angkor Mekh, for example, on Hass VIIa, considered the most impressive glass house structure with 5 km high struts and 1200 km diameter, suspended from a central peak of 7 km, boasts a population comfortably exceeding 124 million. Or you could look at Old New Melbourne, a sky hook orbiting the gas giant Yarra in the Grabin system. Its lower and upper habitats, Southbank and North St Kilda, are concentric arc-shaped habitats tidally suspended about 800 km from the central Docklands axle. The habitats share about 2 million people, and have been engineered so that both get 1g of tidal gravity- Southbank pulling planetward, while residents of North St Kilda appear to have Yarra above their heads. Docklands is in free-fall and is the berthing point for visiting starships. Note that completely terraformed worlds are rare, as such projects take quite a long time to finish, and it's only a handful of worlds that needed a mere atmospheric nudge that could fairly be labelled as terraformed. Question Earth?
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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Tags |
game, setting, setting building, space opera, trader |
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