Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 09-02-2019, 04:17 PM   #11
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: How Many High-IQ Wizards?

Quote:
Originally Posted by larsdangly View Post
The number, power and motives of magical people and beings has such a powerful impact on the progress of a fantasy roleplaying game that I can't imagine conforming to someone else's idea of how your setting is supposed to go. Ergo, there are as many powerful wizards in the Duchy of Dran as I need to have be in the Duchy of Dran.
Exactly right. RPGs are "story games" so we create what we need as background to play with the story. Some GMs like to have every detail mapped out for them, both in the rules and in adventures. I'd rather create my own stories along with the players.

So, as Lars says, I'll have as many high level Wizards (or anything else) as I feel I need for the story I'm setting out for the players.
Chris Rice is offline   Reply With Quote
Old 09-02-2019, 09:17 PM   #12
Skarg
 
Join Date: May 2015
Default Re: How Many High-IQ Wizards?

I try to make my games as little like "stories" as possible, which is why I like to know what's where and what's happening and why. I want a game about the situation, where we get to see what happens.
Skarg is offline   Reply With Quote
Old 09-02-2019, 09:41 PM   #13
larsdangly
 
Join Date: Dec 2017
Default Re: How Many High-IQ Wizards?

I also run a pretty strict 'sandbox' campaign, where anything you might call a story evolves spontaneously through play. But in my mind that makes it even more important that tI carefully control who and what is in that sandbox.
larsdangly is offline   Reply With Quote
Old 09-03-2019, 01:07 AM   #14
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: How Many High-IQ Wizards?

I can see it now.......

Census Takers of Elyntia

The heroic tale of an intrepid band of Statisticians, travelling the land counting, Orcs, Wizards, Prootwaddles....
Chris Rice is offline   Reply With Quote
Old 09-03-2019, 12:01 PM   #15
Skarg
 
Join Date: May 2015
Default Re: How Many High-IQ Wizards?

q.v. The Scholar's Guild

The accuracy of notions about population numbers no doubt has some correspondence to what efforts anyone makes to figure out what it is.

Maybe Henry would like to do some initial math about what the population of Elyntia is based on its size and how likely potentially dangerous encounters with humanoids are? (Assuming the generic tables in ITL... though that's a whole other topic - I'd say those tables are pretty wild and someone interested in getting statistically logical results should probably make their own tables based on what they actually think is likely to be met in a location, and how often.)
Skarg is offline   Reply With Quote
Old 09-03-2019, 12:14 PM   #16
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: How Many High-IQ Wizards?

Quote:
Originally Posted by larsdangly View Post
The number, power and motives of magical people and beings has such a powerful impact on the progress of a fantasy roleplaying game that I can't imagine conforming to someone else's idea of how your setting is supposed to go. Ergo, there are as many powerful wizards in the Duchy of Dran as I need to have be in the Duchy of Dran.
Bear in mind the question was 'for publication'. A published sourcebook doesn't know how many powerful wizards a given campaign needs, so it should include a number that works well for most campaigns set in that setting.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Old 09-03-2019, 01:05 PM   #17
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: How Many High-IQ Wizards?

How many Dukes does Elyntia have?
__________________
-HJC
hcobb is offline   Reply With Quote
Old 09-03-2019, 01:32 PM   #18
Skarg
 
Join Date: May 2015
Default Re: How Many High-IQ Wizards?

Quote:
Originally Posted by hcobb View Post
How many Dukes does Elyntia have?
My version has seven duchies, and earldom, and a royal province. (There can also be dukes without duchies.)
Skarg is offline   Reply With Quote
Old 09-03-2019, 01:37 PM   #19
Buzzardo
 
Buzzardo's Avatar
 
Join Date: Mar 2008
Location: Austin, TX
Default Re: How Many High-IQ Wizards?

How (if at all) do TFT IQ scores translate to real-life (RL) IQ scores? Is each TFT IQ point worth 10 RL IQ points? Is each TFT IQ point worth one standard deviation in RL IQ? Either way, this site may be of some help (though I don't know how authoritative it is).

132 IQ (13 IQ if each TFT IQ point is 10 RL IQ points or 12 IQ if each TFT IQ point is one standard deviation of RL IQ) is 1% of the population. Per the notes at the top, IQ above 20 (if 10 points per) or 16 (if standard deviation) are impossible.

Really, anything above 17 (10 points per) or 14 (standard deviation) should be so vanishingly rare as to be one per generation.

If TFT IQ doesn't correspond to RL IQ, then ... whatever you like.
__________________
Play Ogre? Want an interactive record sheet?

Want a random dungeon? How about some tables for that? How about a random encounter?

Last edited by Buzzardo; 09-03-2019 at 03:24 PM. Reason: Had the wrong preposition
Buzzardo is offline   Reply With Quote
Old 09-03-2019, 01:37 PM   #20
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: How Many High-IQ Wizards?

Quote:
Originally Posted by Skarg View Post
My version has seven duchies, and earldom, and a royal province. (There can also be dukes without duchies.)
If you take Dran as a bit of a backwater that gives you a total population of just under a million to slightly above two million. Depending how on much wizardry is put into health and sanitation services for the core cities.

Are there any humans in Dran over a hundred? How do they afford this?

ITL 16: "Note: Just because the abbreviations are the same, don’t mistake game “IQ” for the factor that is measured by a realworld IQ test. IQ 18 doesn’t mean that you have a real-world IQ of 180. It means that you have learned a lot of things and keep in practice with them."

BTW: How many GMs allow an alert Molly as a 32-attribute point starting character? (IQ 17, Staff V, Alertness, lots of roll vs IQ spells, etc.)
__________________
-HJC

Last edited by hcobb; 09-03-2019 at 01:42 PM.
hcobb is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:19 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.