Quote:
Originally Posted by Phantasm
To be fair, he's not the only one.
The GURPS games I've run so far (in rough order):
Star Wars, weekly for about six months
2 sessions of my Muskets-and-Magery Renaissance Fantasy setting, before RL hit some of my players.
3 sessions of a Fantasy on the High Seas game, before players were lured off by a Pathfinder Planescape game
another Star Wars game, again weekly for about 4-6 months
A space opera space pirates game, lasted several months
Marvel Superheroes, for about a year and a quarter
There are others I've played in, but only one of those was (Dungeon) Fantasy, and it's... well, it's been a once-a-month game for two months, so...
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But (Dungeon) Fantasy isn't what most people think when they hear the term "Fantasy" that that is what springs to mind when GURPS Magic is on the table. You could use it in a Marvel Superheroes campaign but other then Doctor Strange there just aren't that mean well known magic users in the Marvel Universe so it wouldn't get much use there.
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