09-24-2019, 03:39 PM | #31 | |
Join Date: Jun 2013
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Re: [Supers] Malice - A low-powered supers setting
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For that final -10%, how about an Accessibility? Something that makes between 19% and 31% of people immune would work. If you can’t work out a thematically appropriate immunizing factor, considering the power doesn’t affect Mr Sawyer himself, perhaps you could use one of his physical characteristics (or a combination of them). Perhaps he has brown hair, and those who have hair close to the same shade (while brown hair is extremely common, there’s quite a range between very light brown and basically black) are immune. Perhaps he also has blue eyes (~10% of the population), and those with either blue eyes or a shade of hair very close to his own (or both) are immune. It should be something he can generally tell from looking at the target, but that he can be mistaken about - or misled if his enemy knows of his Limitation (consider the classic “Females Only -20%” Limitation). Or maybe it’s a wider range of hair color shades that grants immunity, but only males are immune (or something complex, where both sexes can be immune, but one has a wider range of hair colors than the other).
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09-24-2019, 03:41 PM | #32 |
Join Date: Mar 2016
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Re: [Supers] Malice - A low-powered supers setting
Jumping back in with Meteor Squad member #3
Ursa Real Name: Natalie Kim Secret Identity: Yes Costume: None, unless you count the fact that she’s a bear Age: 27 Height: 5’5” Weight: 110 lb Sex: Female Race: Asian Hair: Shoulderblade-length black Eyes: Black Powers: Can transform into a bear Natalie Kim is the daughter of Korean immigrants to California. Her powers manifested four months ago, and her initial lack of control over her transformed form led to a minor rampage that caused property damage and several injuries. Natalie was offered entry into Meteor Squad as an alternative to prosecution, and she jumped at the opportunity. She still is learning how to completely control herself in bear form, but she has made progress. Attributes: ST 9 [-10], DX 12 [40], IQ 12 [40], HT 12 [20] Secondary Attributes: Dam 1d-2/1d-1, BL 16 lb, HP 10 [2], Will 12 [0], Per 12 [0], FP 12 [0], Basic Speed 6.00 [0], Basic Move 6 [0] Languages: English (Native) [0], Korean (Native) [6] Advantages: Alternative Form (Bear, 150 points more) (Absorptive Change (Medium), +15%, Reduced Time 1, +20%, Maximum Duration (30 min), -25%, Super, -10%) [150], Attractive [4], Fit [5] Perks: Alcohol Tolerance [1] Disadvantages: Curious (12) [-5], Duty (USEST-A1, 9 or less, Extremely Hazardous) [-10], Enemy (Obstructive superiors ¹, 9 or less, Rival) [-10], Honesty (15), [-5], Light Sleeper [-5], Overconfidence (15) [-2], Secret Identity [-5] Quirks: Decisive [-1], Eavesdropper [-1], Outspoken pro-super [-1], Religious [-1], Hates socialists and communists [-1] Skills: Acting-13 [4], Area Knowledge (San Diego)-13 [2], Brawling-14 [4], Carousing-13 [2], Computer Operation/TL8-12 [1], Driving/TL8 (Automobile)-12 [2], Fast-Talk-12 [2], Forced Entry-12 [1], Guns/TL8 (Pistol)-13 [2], Intimidation-13 [4], Running-13 [4], Sex Appeal-11 [1], Stealth-12 [2], Swimming-13 [2], Tracking-12 [2], Wrestling-13 [4] 1: See note under Hyde Bear Form Attributes: ST+10 (No Fine Manipulators, -40%, Size, -10%) [50], DX+2 (No Fine Manipulators, -40%) [24], HT+2 [20] Secondary Attributes: Basic Move +3 [15] Advantages: Acute Taste & Smell 3 [6], Combat Reflexes [15], DR 5 (Tough Skin, -40%) [15], Discriminatory Smell [15], Fangs [2], Fur [1], Regeneration (Very Fast) [100], Sharp Claws [5], Temperature Tolerance 2 [2] Disadvantages: Bad Temper (12) [-10], Berserk [-10], Cannot Speak [-15], Downgrade to Hideous Appearance [-20], Impulsiveness [-15], No Fine Manipulators [-30], Semi-Upright [-5], Social Stigma (Monster) [-15] As a side effect of attribute increases, the Alternate Form gives +10 HP (total 20), +2 FP (total 14), +1.00 Basic Speed (7.00 total, Basic Move 10), and +2 to all DX- and HT-based skills (though many are not usable at all). |
09-24-2019, 03:43 PM | #33 | |
Join Date: Sep 2005
Location: Canada
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Re: [Supers] Malice - A low-powered supers setting
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"Your ability requires an All-Out Attack maneuver; you can’t use it with any other maneuver (e.g., Move or Change Posture). You have no active defense while using it. If it would let you move more than a step, you’re limited to half your Move in a forward direction."
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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09-24-2019, 03:44 PM | #34 | |
Join Date: Mar 2016
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Re: [Supers] Malice - A low-powered supers setting
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09-24-2019, 03:46 PM | #35 | |
Join Date: Mar 2016
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Re: [Supers] Malice - A low-powered supers setting
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In this case, it's just a matter of being very clumsy when moving quickly while enlarged. |
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09-24-2019, 04:01 PM | #36 | |
Join Date: Mar 2016
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Re: [Supers] Malice - A low-powered supers setting
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I would need -30% worth of limitations to fit a +100% enhancement, so that seems impractical. Some possibilities: Moderate Pain (1/3 HP) (+60%) Moderate Pain (1/2 HP) (+40%) + Nausea (2/3 HP) (+30%) Severe Pain + Nausea (2/3 HP) (+70%) Terrible Pain (2/3 HP) (+60%) Some disadvantage or combination of disadvantages I'm not thinking of. |
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09-24-2019, 04:07 PM | #37 |
Join Date: Feb 2016
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Re: [Supers] Malice - A low-powered supers setting
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09-24-2019, 04:10 PM | #38 | |
Join Date: Sep 2005
Location: Canada
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Re: [Supers] Malice - A low-powered supers setting
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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09-24-2019, 06:04 PM | #39 | |
Join Date: Jun 2013
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Re: [Supers] Malice - A low-powered supers setting
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09-24-2019, 06:16 PM | #40 | |
Join Date: Mar 2016
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Re: [Supers] Malice - A low-powered supers setting
Added some links to the first post. I have another stat block mostly finished, and I'll post it soon.
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