04-01-2014, 07:15 AM | #1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Pricing improved Job Rolls (without increasing skills)?
Greetings, all!
What would be the reasonable improvement per point spent on a hypothetical Improved Job Training? I'm thinking specifically of improvements that provide a benefit under routine, on-the-job circumstances subsumed into Job Rolls, but aren't good enough to affect rolls under other circumstances, let alone under outright adventurous conditions. On one hand, there's Hyperspecialisation, which provides +5 to a narrow area, and surely most people with Hyperspecialisation would be working in such narrow niches. On the other, there's Efficient, which allows working at no penalty in 80% of the normal amount of time required (thus essentially providing free time equal to 1/5th of the normal workhours), and is very useful under all sorts of circumstances. On the third hand, +1 to Mixing Cocktails seems to be very narrow, and doesn't even fully cover a bartender's role (though it does seem to be handy for them). So, how much is too much, and how little is too little? For Job Rolls Only, that is. Thanks in advance! |
04-01-2014, 07:23 AM | #2 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
|
Re: Pricing improved Job Rolls (without increasing skills)?
I'd be inclined to call this a leveled perk associated with a specific skill. I'd probably also put a fairly low cap on it (say, no more than +3); if you want to be better at your job, increase your skills.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
04-01-2014, 07:50 AM | #3 |
Join Date: Jul 2005
|
Re: Pricing improved Job Rolls (without increasing skills)?
Perk: work handbook bond
Reputation: good employee Contact: Related Field Person Ally: Boss Ally: Boss's Boss |
04-01-2014, 07:53 AM | #4 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Pricing improved Job Rolls (without increasing skills)?
well, traditionally improving one aspect of a skill without improving the rest of a skill is called the technique.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
04-01-2014, 07:58 AM | #5 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Pricing improved Job Rolls (without increasing skills)?
I'd do it this way as well. There is a certain correlation with knowing how to do your job that comes from experience vs. having the skill for said job.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
04-01-2014, 10:05 AM | #6 | |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
|
Re: Pricing improved Job Rolls (without increasing skills)?
Quote:
|
|
04-01-2014, 10:10 AM | #7 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Pricing improved Job Rolls (without increasing skills)?
A leveled perk that gives +1 per level is functionally the same as an Average technique that defaults to full skill and can be raised above skill. Either would be fine, and amount to more reliably earning income with a skill by raising it at 1/4 cost. Such a trait would be utterly meaningless to most adventurers, and given that Independent Income also costs 1 point/level and "just works," I don't see it being especially easy to abuse.
However, while it might represent specific facility at the tasks mentioned in the skill write-up that are most central to the job, I would not try to explain the bonus in such terms. I'd leave it as a meta-game abstraction for "good at divining all the little touches that workplaces deem worthy of reward": rapport with coworkers, skill at handling bosses, aptitude for clock-watching, glued-on happy face, and knowing exactly what lines each company likes filled out on TPS reports.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-01-2014, 10:15 AM | #8 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Pricing improved Job Rolls (without increasing skills)?
Mmmm. As someone with a little experience in the field, that's more a DX-based Professional Skill (Bartender) roll rather than a technique. I supposed you could use a technique if you wanted, allow it to go up to Skill+4, and make it an Average technique. I don't know if I'd say, "Use a technique instead of a skill" for a job roll though. That said, I'd definitely allow a character to use the better of the two attributes to make his job roll. Hell, depending on the venue and the bartender's gender, an HT-based roll might even be in order for drinking beverages bought by your patrons. People tend to give more tip-wise if they think of you as a "drinking buddy" rather than "someone who gets me my beer." When I worked as a bouncer/bartender in a gentleman's club, I used to get CRAZY good tips from most of the patrons, especially if they bought me a drink so "[They] didn't have to drink alone." Fun fact, most people who go to places like that don't want to stare at boobs (though that does factor into the equation) - they just want someone to talk to.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
04-01-2014, 10:15 AM | #9 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
|
Re: Pricing improved Job Rolls (without increasing skills)?
You just made me realize I've heard that term a lot and never known the meaning.
|
04-01-2014, 10:21 AM | #10 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Pricing improved Job Rolls (without increasing skills)?
Quote:
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
||
Tags |
job roll, perks |
|
|