11-01-2019, 09:55 PM | #11 |
Join Date: Aug 2004
Location: Tokyo, Japan
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Re: Fast Draw (Axe)
If the GM wants to keep the "balance" by making swords faster to draw, another way could be making Fast Draw harder for unbalanced or unwieldy weapons. Say making Fast Draw(Axe) DX/A and Fast Draw(Spear) DX/H or whatever.
Last edited by finn; 11-01-2019 at 10:05 PM. |
11-02-2019, 08:18 AM | #12 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Fast Draw (Axe)
I would make it an advantage worth 5 points. This corresponds to a Hard technique at -4 bought up to +/-0, which sounds right to me.
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11-04-2019, 02:35 PM | #13 |
Join Date: Sep 2018
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Re: Fast Draw (Axe)
It's never occurred to me that you wouldn't be able to fastdraw a weapon. I've had people with skills to fast draw a flashlight or fast draw a guitar or fast draw a crossbow from the ground. It's just the skill of getting something in your hand from a draw-able state quickly.
That said I now have reservations if I should allow an unbalanced weapon to become ready on a fast-draw.. |
11-04-2019, 03:11 PM | #14 |
Join Date: Jan 2006
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Re: Fast Draw (Axe)
If you use rapid throwing and fast draw axe to embed 3+ axes in a foe's torso in a round, is that an axe body spray? Can it be a signature move?
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11-04-2019, 03:24 PM | #15 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Fast Draw (Axe)
Ermagerd. That's AWFUL.
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11-05-2019, 08:34 AM | #16 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Fast Draw (Axe)
That idea stinks, man. But sure, I'd allow it – no sweat.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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