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Old 10-30-2019, 01:13 PM   #1
Rhino
 
Join Date: Apr 2005
Location: San Rafael, CA
Default Fast Draw (Axe)

Does anyone allow this? Not included in the list of specialties, but if you can fast draw a scroll or potion, perhaps it should be.
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Old 10-30-2019, 02:20 PM   #2
martinl
 
Join Date: Jan 2006
Default Re: Fast Draw (Axe)

We allow fast draw for basically anything that can be readied in one turn, and Kromm hasn't kicked down the door and cursed us.

You could assuage your guilt by requiring a special harness etc.
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Old 10-30-2019, 02:36 PM   #3
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Fast Draw (Axe)

I would definitely allow that.

There is support for this in the larger GURPS canon, too. The GURPS Basic Set explicitly allows GMs to add other variations: "The GM may add Fast-Draw skills for other weapons (or even tools) that one could reasonably draw quickly" (B195).

For DFRPG, I would rewrite this to say, "The GM should add Fast-Draw skills for other weapons that it would be fun to draw quickly." With Dungeon Fantasy, I definitely don't get hung up on things being "reasonable." I figure that if a Barbarian needs something quickly, they'll figure out how to manage it.
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Old 10-31-2019, 03:58 AM   #4
Gnomasz
 
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Join Date: Aug 2009
Location: Poland
Default Re: Fast Draw (Axe)

I usually do allow this (and ask my GM for this, as a player), but I do sometimes have doubts, because a fine, balanced dwarven axe is a bargain compared to a fine, balanced broadsword. And that's even before I start to consider if an axe counts as a metal weapon and could be meteoric silver-coated. The possibility of being fast-drawn could give swords… an edge.
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Old 10-31-2019, 12:27 PM   #5
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Fast Draw (Axe)

Shadiversity made a video about an axe attachment that made it easy to fast-draw the axe. I would definitely allow a special harness for this purpose.
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Old 10-31-2019, 11:47 PM   #6
Balor Patch
 
Join Date: Apr 2013
Default Re: Fast Draw (Axe)

I don't like it simply for balance reasons.

<cynical><oversimplified>
An axe costs $900 and gives reach 1, +1 to hit, and either 2d6+6 or 3d6+8 cutting (because DF knights).

A sword costs $650, reach 2, +0 to hit, two less damage, but can be fast-drawn. It can also do 1d+3 or 1d+5 impale, for what that's worth.

That extra reach is nice but it's giving up a lot, and letting the axe be fast-drawn makes it worse.
</oversimplified></cynical>
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Old 11-01-2019, 05:17 AM   #7
ArchonShiva
 
Join Date: Sep 2004
Location: Montréal, Québec
Default Re: Fast Draw (Axe)

If you want to do this but are worried about balance, you could mitigate by giving the axe (e.g.) -4 to Fast-Draw.
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Old 11-01-2019, 08:19 AM   #8
martinl
 
Join Date: Jan 2006
Default Re: Fast Draw (Axe)

Quote:
Originally Posted by Balor Patch View Post
I don't like it simply for balance reasons.

<cynical><oversimplified>
An axe costs $900 and gives reach 1, +1 to hit, and either 2d6+6 or 3d6+8 cutting (because DF knights).

A sword costs $650, reach 2, +0 to hit, two less damage, but can be fast-drawn. It can also do 1d+3 or 1d+5 impale, for what that's worth.

That extra reach is nice but it's giving up a lot, and letting the axe be fast-drawn makes it worse.
</oversimplified></cynical>
Big bonus for impale is the hit locations it opens up, but you can get a spike for an axe too.

The big bonus for the sword is it "goes higher." If you are not limited by money, get a sword. If you are, get an axe or whatever. I like that.
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Old 11-01-2019, 08:34 AM   #9
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Fast Draw (Axe)

In a genre where people mix TL1-4 with abandon, have skin tough enough to stop weapons, are half-cat or half-ogre, and explode heads with magic, I don't see the world screeching to a halt if the GM permits Fast-Draw (Axe/Mace)!

Someone with more time and investment can find it for me, but somewhere on these forums I mentioned a breakaway rig that would seem to allow this skill. Provided that the delver were paying something in the ballpark of $10 per axe to carry axes that way, I'd allow Fast-Draw (Axe/Mace). This is similar to how Fast-Draw (Potion) requires delver's webbing or a potion belt ($7.50-15/potion), and how and Fast-Draw (Scroll) requires delver's webbing or a scroll belt ($6/scroll). Weight would be at most 0.5 lb. per axe, and I'd be fine with 0.25 lb. per axe.

So for a quick hack:
Quick-Draw Axe Rig. Belt with four "breakaway" pouches that can carry any one-handed Axe/Mace weapon. The business end goes in the pouch while the handle protrudes, enabling Fast-Draw (Axe/Mace) skill. $45, 1.5 lb.
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Old 11-01-2019, 11:43 AM   #10
Polkageist
 
Join Date: Sep 2007
Default Re: Fast Draw (Axe)

Fast drawing is cool, so you should be able to fast draw anything.

Store a thing fast-drawishly, roll fast-draw (thing), get thing fast.
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