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Old 01-17-2015, 05:52 PM   #11
Flyndaran
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Default Re: GURPS divergent technology ideas

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Originally Posted by ericthered View Post
I like the image around the TL6+2.

For calculations these people probably have a number of specialized but fairly intuitive mechanical devices -- not as fast as electronics, but still really nice and convenient.

A few of my thoughts on the TL6+2 they should have better versions of the tech that advanced fastest during their time. Which means materials tech, power source tech, and so forth.
Personal radio signaled ticker tapes for texting? Just bypassing all that using a phone as a phone business of the last century going straight to tweeting.
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Old 01-17-2015, 05:59 PM   #12
johndallman
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Default Re: GURPS divergent technology ideas

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Originally Posted by ericthered View Post
For calculations these people probably have a number of specialized but fairly intuitive mechanical devices -- not as fast as electronics, but still really nice and convenient.
That makes sense. There were several precedents during TL6, and they'd get better in the absence of transistors. In some ways, this TL is a predecessor of the GURPS Lensman tech progression.
Quote:
Which means materials tech, power source tech, and so forth.
There's no reason their materials science couldn't be TL8 with brass knobs on. For power sources, if we exclude the TL^ ideas that presaged actual atomic power, there's no reason not to have effective large-scale solar power, for that early Heinlein feel.
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Old 01-17-2015, 06:47 PM   #13
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Default Re: GURPS divergent technology ideas

As far as TL(6+2) is concerned, it's distinguished on one hand by turbines, and on the other by internal combustion. It also sees the birth of electronics as opposed to electricity, in the form of vacuum tubes and radio. Genetics is discovered, but its molecular basis remains unknown; you start seeing eugenics as a major social program.

If you want a fantastic technology for that era, I suggest looking at the various legends about Nikola Tesla's work. Radio-based death rays and wireless transmission of electrical power work well as an aspect of the fantastic.
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Old 01-19-2015, 03:36 PM   #14
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Default Re: GURPS divergent technology ideas

The nation will be TL6+2, as it divergent to using Vida technology. at TL6+1 they entered the Vida age, they discover that this stange life force produce by the land itself when they charge a battery with pink vida extracted from the land and found that it had longer energy supply than electrical means, they experiment with the other colors and found that the myths that green vida healed people had some truth behind it, after spreading among its towns and cities, vida become used for everyday products that increased the standard of living by a whole new generation and the industry was far faster and versatile than ever.

Red: Momentum
Blue: Gravity
Green: Life
Purple: Death
Yellow: Speed
Pink: Energy

By fields some of the TL6+1 signature technologies included the following;

Transportation
Early large hovercrafts

Biology
Vitality boxes, enhance regeneration

Weapons
Vida power artillery

At TL6+2, Vida technology become smaller, compacted and easter to use, it become part of everyone lives, Vida became more portable, meaning that an individual was only require to get the uses of the technology, signature technologies include;

Transportation
Personal Hovercrafts, Momentum controllers, Airships

Biology
Gene manipulation, Portable Vitality boxes

Weapons
Vida power small arms and bombs
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Old 01-20-2015, 11:55 PM   #15
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Default Re: GURPS divergent technology ideas

Sol-7, local date 2006. Unclear solar changes have resulted in drastically increased magnetic activity in the solar system. Earth suffers magnetic storms on par with the Carrington event every day, although most life is otherwise normal.

History is totally divergent: apparently even early human history was somehow influenced by magnetic forces. The nations, cultures, and languages are totally alien to those of Earth, but their technology is essentially the same.

TL is 4+3. They have analogs to virtually every non-electronic device, but anything with electricity needs to be a huge industrial device with coils of wire several inches thick.

Their computers are hydraulic/mechanical, much, much slower than OTL equivalents, but just as versatile. Long-distance communication use fiber optics.

Radio was the largest actual gap. There is very little mobile communication, although almost everyone knows semaphore signaling using either flags or lights- it's a part of basic childhood education.

They may skip TL 4+4's communication and computers, going straight to TL 4+5 when they figure out optical computers.
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