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Old 12-03-2008, 10:31 PM   #11
RevBob
 
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Default Re: Good/bad rooms vs. D10 power

Question, then: if the Thief's Backstab d10 roll is successful, is his d6 roll subject to good/bad room icons?
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Old 12-04-2008, 04:31 AM   #12
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Default Re: Good/bad rooms vs. D10 power

Not a combat roll, not a search roll, so I'd have to say no. . .
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Old 12-30-2008, 05:11 AM   #13
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Default Re: Good/bad rooms vs. D10 power

Quote:
Originally Posted by O'Keefe
I can understand a bit of the confusion, but the Dice box on page 4 spells it out pretty clearly that in general only D6s are messed with by rooms.
Also not all D6's - Running Away is unaffected, for example, as well as the Theif's aforementioned ability.
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Old 01-01-2009, 09:34 AM   #14
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Default Re: Good/bad rooms vs. D10 power

Also, on page 15, in the d10 Power section under Class, it states that when you are level 10, your d10 power always works. This would not be the case if you could ever lose your one d10 roll.
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Old 01-03-2009, 03:56 PM   #15
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Default Re: Good/bad rooms vs. D10 power

Quote:
Originally Posted by MunchkinMan
Not a combat roll, not a search roll, so I'd have to say no. . .
Gah.... Just made me think that it'd be an evil time to use the Scroll of Luck.

"Yeah." *stab* "You're at -12 on the combat."
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