12-01-2008, 12:59 AM | #1 |
Join Date: Dec 2008
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Good/bad rooms vs. D10 power
Since rooms that are good/bad for a race/class add/subtract a die to/from both combat and search rolls, I'm wondering whether this goes for the D10 power as well? Or isn't this considered a combat roll? Thanks!
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12-01-2008, 02:29 AM | #2 | |
Join Date: Apr 2007
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Re: Good/bad rooms vs. D10 power
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12-01-2008, 02:41 AM | #3 |
Join Date: Dec 2008
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Re: Good/bad rooms vs. D10 power
Applying the effect to the d10 as well would be kind of contrary to how the either dice work: In order for this to make sense, you'd have to roll with two dice and consider the minimum roll, whereas with the other dice, you add up the results.
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12-01-2008, 03:51 AM | #4 |
Join Date: Jul 2007
Location: Grand Rapids, Mi
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Re: Good/bad rooms vs. D10 power
The D10 power isn't a combat roll. Plus, there's only one D10 in the box, which is a pretty big hint if you ask me. ;-)
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12-01-2008, 03:52 AM | #5 |
Join Date: Aug 2004
Location: Trondheim, Norway
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Re: Good/bad rooms vs. D10 power
No, definatly not for the d10.
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XBL Gamertag: Gawain X |
12-01-2008, 04:56 AM | #6 | |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Good/bad rooms vs. D10 power
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12-01-2008, 05:07 AM | #7 | |
Join Date: Dec 2008
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Re: Good/bad rooms vs. D10 power
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Also, I was rather specifically thinking of the Warrior's ability, which grants a +5 combat bonus if successful. So in this case at least, it's a combat-related roll. Last edited by curio; 12-01-2008 at 05:12 AM. |
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12-01-2008, 05:18 AM | #8 | |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Good/bad rooms vs. D10 power
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12-01-2008, 05:26 AM | #9 | |
Join Date: Dec 2008
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Re: Good/bad rooms vs. D10 power
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12-03-2008, 10:31 AM | #10 |
Join Date: Aug 2004
Location: Austin, Texas
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Re: Good/bad rooms vs. D10 power
I can understand a bit of the confusion, but the Dice box on page 4 spells it out pretty clearly that in general only D6s are messed with by rooms.
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Will Schoonover Assistant Developer...among other things Steve Jackson Games will@sjgames.com |
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