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Old 10-01-2020, 08:02 AM   #51
AlexanderHowl
 
Join Date: Feb 2016
Default Re: How can I represent nursery skills?

It is important to remember though that general skills default to optional specialties at -2, so can a phlebotomist function as a physician or surgeon?
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Old 10-01-2020, 08:19 AM   #52
Fred Brackin
 
Join Date: Aug 2007
Default Re: How can I represent nursery skills?

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Originally Posted by AlexanderHowl View Post
It is important to remember though that general skills default to optional specialties at -2, so can a phlebotomist function as a physician or surgeon?
Obviously not. The training is very narrow. I might make it an Easy Skill with defaults to it from several other but no defaults from it.

Also note that it is affected by Manual Dexterity.
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Old 10-01-2020, 08:20 AM   #53
cdru
 
Join Date: Nov 2015
Default Re: How can I represent nursery skills?

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Originally Posted by AlexanderHowl View Post
It is important to remember though that general skills default to optional specialties at -2, so can a phlebotomist function as a physician or surgeon?
Yes in GURPS. Although unfamiliar procedures will give a further -2
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Old 10-01-2020, 08:30 AM   #54
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: How can I represent nursery skills?

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Originally Posted by The Colonel View Post
in my experience if you are having any bloodwork done, try to get the blood drawn by a nurse or phlebotomist … letting a doctor try usually leaves you with a nasty bruise and may cause all sorts of other problems.
I mostly agree, but like all rules, they are exceptions ...

The biggest bruise (and assorted problems) I ever got was in a bloodwork office, where you can usually expect the nurses (or technician ? not sure, it depend on the place, I guess) who do this 8 hours/day, 5 days a week to be good at it...
And the most painful was when I agreed to let nurse trainees practice drawing arterial blood on me during a stay in an university hospital. Three tried and painfully failed before the senior nurse took over and did it smoothly and painlessly.

On the other perforated arm, the smoothest ever was from a doctor during a 4 am visit to the emergency room for renal colic.
For some reason, there was a shortage of nurses, so once I was situated, the doctor on site not only ran the diagnostic but also hooked me up with the blessed drip and drew blood for testing. I was busy whimpering in pain and trying to follow the conversation in a language I am barely at the Gurps:broken level in but I honestly didn't notice her setting up the IV and drawing blood until she was finished.

In my unfortunately diverse experience, the best overall with needles are the anaesthesia crews.
I don't know if they are specialised anaesthesia nurses, operating theatre nurses, or anaesthesia interns, but as a rule, they will have you set up before you know it.

Last edited by Celjabba; 10-01-2020 at 09:08 AM.
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Old 10-01-2020, 10:27 AM   #55
AlexanderHowl
 
Join Date: Feb 2016
Default Re: How can I represent nursery skills?

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Originally Posted by cdru View Post
Yes in GURPS. Although unfamiliar procedures will give a further -2
Hm, where is that penalty listed?
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Old 10-01-2020, 11:53 AM   #56
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: How can I represent nursery skills?

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Originally Posted by Fred Brackin View Post
Obviously not. The training is very narrow. I might make it an Easy Skill with defaults to it from several other but no defaults from it.

Also note that it is affected by Manual Dexterity.
With how few I and my partner have had that were competent, I very much doubt it's an Easy skill. I think it's more than minor failures aren't life threatening. They can just try a few times before getting it right.
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Old 10-01-2020, 12:27 PM   #57
Fred Brackin
 
Join Date: Aug 2007
Default Re: How can I represent nursery skills?

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Originally Posted by Flyndaran View Post
With how few I and my partner have had that were competent, I very much doubt it's an Easy skill.
As Easy Skill still requires 200 hours with an instuctor to get at Attribute which is going to be 10 for an average human. "Professional" level is then a 12 whihch 4 cp for what's probably a 25 pt npc. Maybe 18 months to 2 years of On The Job Training.
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Old 10-01-2020, 02:41 PM   #58
Ulzgoroth
 
Join Date: Jul 2008
Default Re: How can I represent nursery skills?

BioTech puts taking blood or tissue samples and inserting IVs under Physician (with +4 and +2 bonuses, respectively). I'm pretty sure I've only had my blood drawn by nurses or maybe occasionally doctors, but presumably the phlebotomy technicians who aren't medical caregivers have a different skill that covers the task.

Balance-wise even an Easy skill that draws blood at no modifier would be worse at the task for the points as Physician, which is a little awkward if one is designing a phlebotomist skill...
Quote:
Originally Posted by Fred Brackin View Post
As Easy Skill still requires 200 hours with an instuctor to get at Attribute which is going to be 10 for an average human. "Professional" level is then a 12 whihch 4 cp for what's probably a 25 pt npc. Maybe 18 months to 2 years of On The Job Training.
Those training rules are neither intended nor suited for simulation.
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Old 10-01-2020, 05:22 PM   #59
Pectus Solentis
 
Join Date: Nov 2018
Location: Live in Seoul, Korea and I have never been abroad.
Default Re: How can I represent nursery skills?

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Originally Posted by AlexanderHowl View Post
Hm, where is that penalty listed?
Listed at p.B169
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Old 10-01-2020, 09:05 PM   #60
AlexanderHowl
 
Join Date: Feb 2016
Default Re: How can I represent nursery skills?

That only applies to skills for operating unfamiliar equipment, it has nothing to do with unfamiliar procedures.
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