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Old 04-20-2009, 08:11 AM   #11
eltharion72
 
Join Date: Apr 2009
Default Re: Munchkin Quest excites me.

I was more thinking about things like getting the extra bits and photoshopping a tile then change it to say what you want and overlay said custom rule over the existing so you can have different tiles that you thought up.
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Old 04-20-2009, 07:07 PM   #12
Quaff_fu
 
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Location: Green Bay, Wismunchkin
Default Re: Munchkin Quest excites me.

Quote:
Originally Posted by eltharion72
I was more thinking about things like getting the extra bits and photoshopping a tile then change it to say what you want and overlay said custom rule over the existing so you can have different tiles that you thought up.

Here are some similar postings. I’m planning on creating my own Room and Link tiles, after I’m done trying out MQ2 and MQ3. So I’m not telling much now because we can’t submit our ideas like the card game. Other might feel the same.

http://forums.sjgames.com/showthread.php?t=40141
http://forums.sjgames.com/showthread.php?t=47465
http://forums.sjgames.com/showthread.php?t=50762

Pat

Edit: The cats out of the bag for my “One Way Door” link, and others are running with it, so I’ll probably make that on soon.
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Last edited by Quaff_fu; 04-20-2009 at 07:15 PM.
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Old 04-20-2009, 09:24 PM   #13
Andrew Hackard
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Default Re: Munchkin Quest excites me.

Quote:
Originally Posted by Quaff_fu
Here are some similar postings. I’m planning on creating my own Room and Link tiles, after I’m done trying out MQ2 and MQ3. So I’m not telling much now because we can’t submit our ideas like the card game.
We're working on a way to make that happen. Having said that, the mix of pieces for MQ3 is pretty much set.
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