Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Munchkin > Other Munchkin Games

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-25-2009, 11:25 AM   #18
Progmode
 
Progmode's Avatar
 
Join Date: Jul 2007
Location: Grand Rapids, Mi
Default Re: Too Long Between Turns

Quote:
Originally Posted by JustinA
I suspect that once we get the 6-player expansion, the dynamics made possible with these house rules will become even more interesting. And, IMO, necessary: When it takes 45-75 minutes to get to the fourth player's first turn in a four-player game, I can only imagine it would take 90-120 minutes to get to the sixth player's first turn in a six-player game. And that would be outrageous.

And we 100% endorse Quaff_fu's suggestion of calling the prime player the Quest Master.
Interesting stuff.

I do have to say though, 45-75 minutes to get to the fourth player's first turn? Either you haven't given yourselves enough time to learn the game well enough, or your group is prone to Analysis Paralysis. My regular group can now finish a four player game in under two hours.
__________________
"Someone is, or is thinking about, talking to someone else about possibly doing something sometime in the future." - MunchkinMan
Progmode is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:55 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.