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Old 02-03-2009, 05:36 PM   #1
Quaff_fu
 
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Default Munchkin Quest 3!

I haven't got 2 yet (hope that bonus check come soon). I also hope they used one of my ‘The Great Unknown’ ideas.

http://sjgames.com/munchkin/news/

http://www.sjgames.com/ill/archives....er&y=2008&d=11

Pat

Edit: For the old link, you have to go to the Archives back in 4-3-09 to find it.
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Old 04-06-2009, 04:26 AM   #2
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Default Re: Munchkin Quest 3!

There is an update on MQ3.

http://www.worldofmunchkin.com/

Pat

Edit: This is an old link. You have to go to the Archives back in 4-9-09 to find it.
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Old 04-06-2009, 02:30 PM   #3
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Default Re: Munchkin Quest 3!

Some of the new rules are fun. I sat down and played last week and will play again this week.
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Old 04-07-2009, 10:21 AM   #4
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Default Re: Munchkin Quest 3!

More new link types, eh? Always thought unidirectional links might be interesting.
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Old 04-07-2009, 10:25 AM   #5
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Default Re: Munchkin Quest 3!

Quote:
Originally Posted by ArcadianRefugee
More new link types, eh? Always thought unidirectional links might be interesting.
That is an amusing notion. Wreaks havoc with adjacency, though, unless the rules are carefully written.
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Old 04-09-2009, 06:57 PM   #6
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Default Re: Munchkin Quest 3!

Quote:
Originally Posted by ArcadianRefugee
More new link types, eh? Always thought unidirectional links might be interesting.

My link ideas were:

1) One Way Door: One side is a normal Door (one Movement). The other side is a Locked Door (3 Movements). An arrow points which way (This happened to me in real life).

2) Instant transmission (gotta love it, A Dragon Ball Z think), 0 (zero) movement cost between rooms.

Pat

Edit: The 'One Way Door' can be viewed at the Munchkin Adventurers Guild, in the Files/Card Ideas/Quaff_Fu card ideas/One Way Link.bmp
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Old 04-09-2009, 08:28 PM   #7
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Default Re: Munchkin Quest 3!

Quote:
Originally Posted by Quaff_fu
My link ideas were:

1) One Way Door: One side is a normal Door (one Movement). The other side is a Locked Door (3 Movements). An arrow points which way (This happened to me in real life).
Reasonable, sure!

Quote:
2) Instant transmission (gotta love it, A Dragon Ball Z think), 0 (zero) movement cost between rooms.
No! No! Bad munchkin! No biscuit!

Turns already take too long. This could easily double the average turn length if a few such links came up early on.
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Old 09-15-2009, 04:58 AM   #8
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Default Re: Munchkin Quest 3!

Is Munchkin Quest Three still in the works? Is there any news or an update?

Last edited by crimhead; 11-15-2009 at 09:12 AM.
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Old 09-15-2009, 05:16 AM   #9
Andrew Hackard
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Default Re: Munchkin Quest 3!

Quote:
Originally Posted by crimhead View Post
Is Munchkin quest Three still in the works? Is there any news or an update?
We ran into some development problems (code for "what we wanted to do didn't work") and it got put on the back burner for a while until we could get other projects (Revolution, Nanuk, Chez Cthulhu, others you don't know about yet) off the deck.

We had a playtest a couple of weeks ago that seemed to work a little better, but Steve and I haven't had a chance to sit down and go over the comments in detail. MQ3 definitely won't be this year, unfortunately, but is a strong contender for 2010 release.
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Old 09-17-2009, 09:16 AM   #10
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Default Re: Munchkin Quest 3!

as long as there are more TRAPS! :)

8 in the entire deck just doesn't feel right LOL
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