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Old 03-10-2009, 03:41 PM   #31
roguebfl
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Default Re: Staves

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Originally Posted by Der Wanderer
Never Mind, yes you could just hold it in one hand... But while holding it in one hand you cannot parry using the Staff skill (you would need the spear skill) AND to hold it one handed in a spear grip you would need a ready maneuver (or Grip Mastery).
I basically agree with the key thing is, you CAN hold it in one hand without ready maneuver (or Grip Mastery), you just holding it unready (hence can't parry) you need ready maneuver (or Grip Mastery) to hold it ready one handed.

the slight difference is key is the spell casting concentration maneuver doesn't care if it is ready or not. only parrying (or attacking) with the staff cares if it ready or not.
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Old 03-10-2009, 06:37 PM   #32
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Default Re: Staves

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Originally Posted by Anthony
Robert Silver, in the Paradoxes of Defense, was rather enamored with the forest bill and similar short pole weapons, at least for single combat, and realistically, short polearms (including the short spear) have many of the defensive advantages of staves, combined with superior offense.
Well, his name as George, not Robert, but I'm sure you knew that.

And I agree. I've long given all such weapons a +1 to Parry when used with the Staff skill in my games.
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Old 03-10-2009, 06:40 PM   #33
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Originally Posted by Icelander
Well, his name as George, not Robert, but I'm sure you knew that.
Interesting. I have no idea why I misnamed him. Certainly, the link I gave has the right name ;)
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Old 03-10-2009, 06:42 PM   #34
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Default Re: Staves

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Originally Posted by Anthony
Interesting. I have no idea why I misnamed him. Certainly, the link I gave has the right name ;)
I'm sure Freud had his theories, but I'm going to go with 'accident'.

Or the Reptoids.

Either way.
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Old 03-10-2009, 06:57 PM   #35
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Default Re: Staves

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Originally Posted by Icelander
I'm sure Freud had his theories, but I'm going to go with 'accident'.

Or the Reptoids.

Either way.
I'm now STRUGGLING to find a way to link "tinfoil hat" back to "quarterstaves" without making a dirty joke.
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Old 03-10-2009, 07:33 PM   #36
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Originally Posted by Bruno
I'm now STRUGGLING to find a way to link "tinfoil hat" back to "quarterstaves" without making a dirty joke.
If Freud had his way, every joke is a dirty joke. ;)
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Old 03-10-2009, 09:44 PM   #37
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If Freud had his way, every joke is a dirty joke. ;)
Except when he smoked it...
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Old 03-10-2009, 09:48 PM   #38
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Except when he smoked it...
I don't even wanna know what that little 'sometimes a cigar is just a cigar' exception he procured for himself tells us about his childhood.
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Old 03-11-2009, 10:42 PM   #39
Peter Knutsen
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Default Re: Staves

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Originally Posted by Not another shrubbery
We've always allowed gesture ritual requirements to be filled by the staff movement for spells cast through the staff. Note that at SL15+, gesture requirements can be swapped for vocals, and the gesture requirements are small enough that they could be ruled doable even from a two-handed grip ["speak a word or two or make a small gesture (a couple of fingers are enough)"].
Don't some campaigns have house rules where instead of gesture or voice requirements automagicall going away at certain effective skill levels, casters can take optional penalties to cast without voice or gestures or both?
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Old 03-11-2009, 11:40 PM   #40
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Default Re: Staves

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Originally Posted by Peter Knutsen
Don't some campaigns have house rules where instead of gesture or voice requirements automagicall going away at certain effective skill levels, casters can take optional penalties to cast without voice or gestures or both?
That's not a house rule. IIRC that is an option in Thaumatology.
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