06-09-2014, 10:19 AM | #11 |
Join Date: Sep 2007
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Re: Equipment Bond for Software?
This, then, would be customization at the level of altering the source code and building your own version of the tool. It's a step beyond the sort of customization you usually see, altering key bindings, window layouts, format-specific pretty-printing, and so on. Customization in a way the tool wasn't already built to be customized.
(In theory, there is no difference. Code is data; data is code. The questions are just what tools you use to modify the other tool, and what other tool is interpreting that information. So there's a judgement call here on how much effort is required, and how unique the results are.) Perhaps one rule of thumb might be that if you can do the customization with Computer Operation skill, it's not custom enough. You have to resort to Computer Programming to reach this level of customization of software. |
06-09-2014, 10:52 AM | #12 | |
Join Date: Jun 2006
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Re: Equipment Bond for Software?
Quote:
If you want a bond with a piece of software, that's fine. It doesn't work with a copy, not even a copy consisting of a reinstall on the same machine from the same original disk. I don't see that as any different from a bond that doesn't transfer to the next tool from the same production line that can't be told apart by microscopic examination. Edit: For that matter, nothing says the effect can't be purely psychological confidence boosting. You've done impossible things with this tool before, and can again. Suffer brain damage that prevents you from recognizing the tool, or blow a fright check that costs you points while using it, and losing the Equipment Bond is a perfectly reasonable place to subtract lost points even though the tool itself it exactly the same.
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-- MA Lloyd Last edited by malloyd; 06-09-2014 at 11:18 AM. |
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06-09-2014, 11:39 AM | #13 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Equipment Bond for Software?
Quote:
Bill Stoddard |
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06-09-2014, 02:28 PM | #14 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Equipment Bond for Software?
I'd be fine with it. Yes, it's true that the conditions under which "loss" occurs differ between hardware and software, but I would deem the difference to be below the level of GURPS' resolution. It rounds to a perk either way, so to speak.
If rationalization is needed, I'd simply speak from personal experience: It's just about always the configuration file(s) and never the software per se that's the issue. These tend to be lost not due to data glitches and such, but because a new software version renders them obsolete. If the GM intends to allow EB to apply to software, then it would be fairest to have software evolve such that using outdated stuff gives a de facto unfamiliarity penalty. At some point, then, tasks will be at -1 or worse if using the old stuff but still at +1 for the EB.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
06-10-2014, 03:39 PM | #15 |
Join Date: Feb 2011
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Re: Equipment Bond for Software?
In a highly cinematic game, the bond would represent a highly-customized software build, possibly a whole array of programs and tools which would be non-trivial to copy onto annother computer (but moving the hard drive or whatever to a new computer, station, targeting array, droid body... that would be easy)
In a more realistic game, the PC could probably copy the config files no problem. Either way, he can only use one computer at a time and his settings won't help anyone else, so in essence it's comparable to other equipment bonds. |
Tags |
equipment bodn, perks, software, software tools |
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