06-20-2019, 01:37 PM | #51 |
Join Date: Sep 2007
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Re: The (Unintentional?) MMO End Game of TFT
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06-20-2019, 01:45 PM | #52 | |
Join Date: May 2015
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Re: The (Unintentional?) MMO End Game of TFT
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And apparently I'm an outlier in terms of handling complexity. Certainly GURPS has a learning curve, can be run slowly and clunkily and probably will by people trying to learn it. Also, even I find the 4e Basic Set to be overwhelming because it includes and intermixes stuff from all sorts of genres I don't use and cares about universal point costs which I also don't use. But the original 1986 combat system is more or less the same and once the GM learns that, it can be a nice "Advanced TFT". |
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06-20-2019, 02:19 PM | #53 | |
Join Date: May 2018
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Re: The (Unintentional?) MMO End Game of TFT
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06-20-2019, 05:01 PM | #54 | |
Join Date: May 2015
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Re: The (Unintentional?) MMO End Game of TFT
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4e made a whole extra game out of calculating points for anything from any genre... a whole extra game that's super-deluxe kitchen sink point-buy that I'm not interested in myself but is still in the way of finding the basic ordinary normal human low-tech things in the 4e Basic Set. In earlier editions, superpowers were nicely hidden in supplements, rather than being alphabetized in with the normal stuff. And, GURPS with super powers or even guns tends to be pretty deadly by default, since it's trying to give logical outcomes. I imagine there is a way for a strong experienced GURPS GM to figure out how to design and run a supers campaign that plays fast enough and isn't super-deadly, but I think the system by default leads you to complex weird super-deadliness. I avoid superheroes altogether, but when my friends have run GURPS superheroes, it's always quickly become a savage bloodbath because the default system has a core of logical cause & effect and mortality... it's like a constant lesson in why superhero action would cause massive collateral damage and would not play out like it does in the movies. (Which I personally think is great, because that also tends to be my reaction as an audience.) |
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06-20-2019, 10:58 PM | #55 | |
Join Date: Nov 2010
Location: Arizona
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Re: The (Unintentional?) MMO End Game of TFT
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Somewhere along the way, they buried the bones of a good, simple, but even more interesting than TFT, system under so much fat and rules agglomeration that it's become a kind of joke to many players that I've spoken with over the past decade or so. Kind of like what happened with Squad Leader when it morphed into Advanced Squad Leader. |
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06-21-2019, 02:36 AM | #56 | |
Join Date: May 2010
Location: Alsea, OR
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Re: The (Unintentional?) MMO End Game of TFT
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it's a huge and fundamental change to how the game works. |
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06-25-2019, 05:41 AM | #57 |
Join Date: Nov 2017
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Re: The (Unintentional?) MMO End Game of TFT
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