01-19-2016, 07:26 AM | #11 |
Join Date: Oct 2008
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Re: Over Powered Templates
That half an hour nap seems to cost them 39 hitpoints and while they do have enough regeneration to overcome it I am not sure you can sleep when you take that much damage, it is bound to hurt..
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01-19-2016, 07:34 AM | #12 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Over Powered Templates
No, they need their magical boosters every 60 minutes. A 30 minute nap just after their booster is safe.
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01-19-2016, 09:11 AM | #13 |
Join Date: Oct 2015
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Re: Over Powered Templates
Fixed.
Upgraded the less sleep to doesn't sleep and removed both weirdness magnet, at the expense of danger sense, temporal inertia and 5 Fatigue points. I was thinking about calling them "Vampires" since they do not drain blood per se but only briefly drain attributes. Sounds like a compassionate demon draining the sweat from the soul. |
01-19-2016, 10:53 AM | #14 |
Join Date: Jan 2005
Location: South yorkshire, united kingdom
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Re: Over Powered Templates
Four levels of fit is that a house rule?
__________________
battlegrounds:rpg edition. A really useful VTT system. Down load the demo at battlegrounds home |
01-19-2016, 11:45 AM | #15 |
Join Date: Oct 2015
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Re: Over Powered Templates
It is also from GURPS 3rd ed, "Myth". The separate Mana reservoir is also from there.
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01-19-2016, 11:52 AM | #16 |
Join Date: Jan 2005
Location: South yorkshire, united kingdom
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Re: Over Powered Templates
Lol no offence but trying to shoe horn 3rd ed into 4th runs into issues to put it mildly. The 4th ed way is energy reserve and regeneration er only.
__________________
battlegrounds:rpg edition. A really useful VTT system. Down load the demo at battlegrounds home |
01-19-2016, 01:39 PM | #17 | |
Join Date: Dec 2008
Location: Behind You
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Re: Over Powered Templates
Quote:
__________________
RPG Jutsu.com - Ninjas Play GURPS |
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01-19-2016, 01:42 PM | #18 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Over Powered Templates
Quote:
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01-19-2016, 01:51 PM | #19 |
Join Date: Dec 2007
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Re: Over Powered Templates
I don't care about the power level. You can't simultaneously get "Odious Habit: Vampirism" and "Mortal Secret: Vampirism"
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01-19-2016, 02:04 PM | #20 |
Join Date: Apr 2015
Location: Pennsylvania
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Re: Over Powered Templates
IQ + 10 and Magical Aptitude +10
So they learn spells at IQ 30? How is this not game breaking? Even for a four-color supers campaign, this is absurd; it breaks the 3d6 mechanic that skills (and spells) rely on. |
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