Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 11-13-2020, 07:06 AM   #11
MikMod
 
Join Date: May 2019
Default Re: Physicker and poison

Quote:
Originally Posted by Shadekeep View Post
one can imagine a slow-acting poison that does a small amount of damage every turn for a number of turns.
Oh, they're much more fun - love seeing the players panicking because they don't know if they're going to survive or not! ;)
MikMod is offline   Reply With Quote
Old 11-13-2020, 08:54 AM   #12
Shadekeep
 
Shadekeep's Avatar
 
Join Date: Aug 2018
Location: Aerlith
Default Re: Physicker and poison

Quote:
Originally Posted by tcr25 View Post
I was just looking at this article and noticed the mention of "giant mellipheon hive insects," which, I guess, makes "Hive of the Mellipheon" canon.
I suppose it does, if Hexagram itself is canonical. Being a fanzine it could be argued either way. :)

But seeing as Hexagram is published by SJG, that does give it a bit more of an official imprimatur. I am hoping to use the mellipheon again in something TFT-related, as well as the orobanc.
__________________
Shadekeep - TFT Tools & Adventures
Shadekeep is offline   Reply With Quote
Old 11-13-2020, 08:55 AM   #13
Shadekeep
 
Shadekeep's Avatar
 
Join Date: Aug 2018
Location: Aerlith
Default Re: Physicker and poison

Quote:
Originally Posted by MikMod View Post
Oh, they're much more fun - love seeing the players panicking because they don't know if they're going to survive or not! ;)
T'is one of the cruel delights granted to a GM. ;D
__________________
Shadekeep - TFT Tools & Adventures
Shadekeep is offline   Reply With Quote
Old 11-16-2020, 11:10 PM   #14
JohnPaulB
 
JohnPaulB's Avatar
 
Join Date: Jan 2018
Location: Portland, Maine
Default Re: Physicker and poison

Quote:
Originally Posted by JimmyPlenty View Post
I certainly agree with naturalist and alchemy involved.

Proposal-ish

Treating with physicker or naturist roll 4/IQ or with alchemy at 3/IQ. Success stops lingering effects and is only way to recover ST from poison other than rest or magical healing.
I like the lingering effects preventing Recover ST.

I suggested a precursor to Naturalist: The Herbalist. They might know what purgative or emetic type plants to use.

http://forums.sjgames.com/showthread...ight=herbalist

[QUOTE=JohnPaulB;2345678]

IQ 9
Herbalist (1): An Herbalist is familiar with the affects that plants can have on the body, soul and mind. Herbalist deals with culinary herbs (& spices) or therapeutic herbs. Grows herbs in her garden or knows where to find them (3d6 vs IQ once per hour to locate.*) Can make non-magical remedies from freshly cut herbs (lasts 3 days).

Naturalist costs (1) if you already have Herbalist.
__________________
- Hail Melee

Fantasy Chess: A chess game with combat.
Don't just take the square, Fight for it!
https://www.shadowhex.com
JohnPaulB is offline   Reply With Quote
Old 11-17-2020, 08:41 AM   #15
phiwum
 
Join Date: Jun 2008
Default Re: Physicker and poison

Quote:
Originally Posted by JohnPaulB View Post
I like the lingering effects preventing Recover ST.
That's a pretty interesting suggestion. Until the poison has been purged from one's system, he can't recover from its effects.

I'd probably use that as a particular poison effect rather than something that applies to all poisons.
phiwum is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:44 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.