03-20-2018, 06:46 PM | #11 |
Join Date: Aug 2004
Location: Austin, TX
|
Re: [Supers] How to: Flying Brick Dive-Bomb?
Since it sounds like the extremes of super-speed boosted slams are potentially causing problems. In that case, you might want to switch the DFRPG slam rules, which have two advantages:
1) it's easier to calculate the slam damage 2) it scales down the damage boost for extreme speed: the flying brick goes from 61d (average of ~215 pts) to 3d+31 (average of ~40 points); the speedster goes from 108d (average of ~375 pts) to 1d+14 (average of ~18 pts). Like I said in my original post, I think the DFRPG rules don't scale as well at the extremes as the Basic set rules. If you're looking for a more traditional super heroes comic feel, it's probably a good rule to use.
__________________
Read my GURPS blog: http://noschoolgrognard.blogspot.com |
03-20-2018, 07:58 PM | #12 |
Join Date: Jun 2006
Location: On the road again...
|
Re: [Supers] How to: Flying Brick Dive-Bomb?
I don't have the DFRPG set, sadly. PM me the details for how slam is calculated there? (Or post it here if it won't cause problems....)
For reference, here is the file I'm making my notes in for one fluctuating team of villains (based off DC's various teams of Titans).
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 03-20-2018 at 08:04 PM. |
03-20-2018, 08:18 PM | #13 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: [Supers] How to: Flying Brick Dive-Bomb?
Quote:
Also I dont see ANY Flash as an I class super.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
03-20-2018, 09:12 PM | #14 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: [Supers] How to: Flying Brick Dive-Bomb?
Personally, I just use an ST-Based Crushing Attack with Accessibility: Only When Slamming. Gets around overly-complicated limitations on DR and IT:DR, and still ruins the other guy's day. You can even apply critical failures meaning something by saying your body hits the ground before the Crushing Attack does.
|
03-20-2018, 09:43 PM | #15 |
Join Date: Jun 2006
Location: On the road again...
|
Re: [Supers] How to: Flying Brick Dive-Bomb?
Well, given that my current build allows him to land 3 to 6 2d cutting attacks (I gave him some swords) per round, he's not doing too much against armored folks (bricks, battlesuits, etc.) unless he decides to slam. I'm just calculating a lot more slam damage than my "max 250 DR, don't munchkin by stacking DR values; max 35d attack dice" rulings permit.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
03-21-2018, 06:50 AM | #16 | |
Join Date: Aug 2004
Location: Austin, TX
|
Re: [Supers] How to: Flying Brick Dive-Bomb?
Quote:
That should give you enough inspiration to derive something similar on your own.
__________________
Read my GURPS blog: http://noschoolgrognard.blogspot.com |
|
03-21-2018, 07:16 AM | #17 | |
Join Date: Feb 2014
|
Re: [Supers] How to: Flying Brick Dive-Bomb?
Quote:
|
|
03-21-2018, 11:47 AM | #18 | ||
Join Date: Jun 2006
Location: On the road again...
|
Re: [Supers] How to: Flying Brick Dive-Bomb?
Quote:
Quote:
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
||
03-21-2018, 12:28 PM | #19 | |
Join Date: Jun 2006
|
Re: [Supers] How to: Flying Brick Dive-Bomb?
Quote:
Additionally there's an issue that doesn't get mentioned but is worth realizing is there, and that's if your slam damage based on a move rate produced by your muscles considerably exceeds your swing ST damage, your character isn't *realistic*. He couldn't move that fast. At that point the "problem" isn't so much with the slam rules but with whatever technobabble is allowing that move rate not specifying what it does to impacts.
__________________
-- MA Lloyd |
|
03-22-2018, 05:09 AM | #20 | |||
Join Date: Feb 2014
|
Re: [Supers] How to: Flying Brick Dive-Bomb?
Quote:
Quote:
Quote:
Last edited by Culture20; 03-22-2018 at 05:21 AM. |
|||
Tags |
collision, collision damage, culture20, evileeyore, super st, supers |
|
|