12-08-2012, 02:34 PM | #1 |
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Location: Iceland*
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[MA] Throw Wrestling, Belt/Jacket Wrestling Styles
How does one model various throw wrestling styles in GURPS terms?
The objective is to put the opponent on the ground, usually on his back, and thus ground wrestling is generally not allowed. The most common moves appear to be Feints and Takedowns, which are possible with any grappling skill, but I'd characterise other moves as Sweeps (Judo or Sumo Wrestling) and Throws, which calls for Judo. On the other hand, strength and mass is generally important in glíma, at least, and this holds true for many other throw styles. As such, the ST bonus granted by Wrestling would seem a better fit than Judo. Wrestling is also the skill that generally accompanies armed forms from cultures with belt/jacket wrestling traditions in the writeups in Martial Arts. Taking both skills would grant all the applicable benefits, but would result in the character being just as good at many moves that are not usually part of throw wrestling, such as joint locks, ground pins and choke holds. It's also expensive, which seems odd for such a narrow speciality of grappling, i.e. just standing holds and various forms of takedowns. Obviously, many of the styles would use Sport varieties of the skills in their modern incarnations, but these styles generally derive from combative grappling and in real combat, the throws would be followed up by weapon strikes, so in a historical campaign (as opposed to the modern one), glíma or kurash might well incorporate useful combat skills instead of Sport. I expect that some reference will be made to waiting for Technical Grappling and I would indeed welcome it if that book has some good rules on this, but I don't know if it will redefine the grappling skills completely.
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12-08-2012, 03:36 PM | #3 |
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Re: [MA] Throw Wrestling, Belt/Jacket Wrestling Styles
Could you just use the specialization rules? "Grappling and trying to put a standing opponent on the ground" is probably a fair subset of Wrestling or Sumo Wrestling for +1/-2. A stylist who did no other form of wrestling would also likely have a familiarity penalty to Locks and Chokes and be unable to improve them from default.
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12-08-2012, 05:44 PM | #4 |
Doctor of GURPS Ballistics
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Location: Lakeville, MN
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Re: [MA] Throw Wrestling, Belt/Jacket Wrestling Styles
It won't help until the backlog is cleared of the Big Damned Ogre, but belt/jacket wrestling is written up as s style in TG.
The adaptation route is the most straight-forward, allowing Judo Throw to default from some other skill. My DF character has Judo Throw defaulting from Axe/Mace, as an example). TG also contains a takedown table, which doesn't add anything new, but does codify all the various ways to put a guy down. The thing about Judo Throw is that it defines a series of game-mechanical events. So, as you point out, some "throws" are probably DX- or skill-based takedowns (which TG generalizes to "Force Posture Change"), while others are sweeps. The defensive Judo Throw is probably best modeled as most like what Ed Norton/Bruce Banner did in the Hulk movie, and is a fairly specific move (I elaborate on the benefits and restrictions a bit, but only from a clarification sense). To your point, TG will NOT redefine the skills. That wasn't in my mission statement. I think Sumo got a bit of, if not a buff, a "hey, this is more useful than you'd think" set of notes. There are optional rules for weight and how it impacts grappling if you're fighting outside your weight class, so to speak. Anyway, no one more than I wishes it could go to print soon, but other than brief teasers, that's all I can say.
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12-10-2012, 01:57 AM | #5 | |
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Re: [MA] Throw Wrestling, Belt/Jacket Wrestling Styles
Quote:
But Wrestling with Skill Adaptation is the proper solution, then? Would one Skill Adaptation Perk be enough to have both Judo Throw and Sweep default from Wrestling?
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12-10-2012, 01:59 AM | #6 | |
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Re: [MA] Throw Wrestling, Belt/Jacket Wrestling Styles
Quote:
Edit: Of course, by the RAW, only IQ-based skills can take Optional Specialisation, so this would be a house rule. I don't particularly see any need for this rule and, indeed, consider many DX-based skills ripe for Optional Specialisation, but them's the official rules.
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12-10-2012, 02:36 AM | #7 | |
GURPS FAQ Keeper
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Re: [MA] Throw Wrestling, Belt/Jacket Wrestling Styles
Quote:
specialty. It may be as sweeping as Skill Adaptation (Brawling techniques default to Karate) or as narrow as Skill Adaptation (Breakfall defaults to Karate)." Plus, IIRC Sweep defaults to Wrestling anyway. |
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12-10-2012, 02:39 AM | #8 | |
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Re: [MA] Throw Wrestling, Belt/Jacket Wrestling Styles
Quote:
Judo, Karate and Sumo Wrestling; not Wrestling.
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12-10-2012, 02:48 AM | #9 |
GURPS FAQ Keeper
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Re: [MA] Throw Wrestling, Belt/Jacket Wrestling Styles
Ah, Sumo Wrestling. That means Wrestling is even more screwed, even post-MA: it has to resort to Takedowns, and thus risk the attacker falling on a simple failure.
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12-10-2012, 05:33 AM | #10 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [MA] Throw Wrestling, Belt/Jacket Wrestling Styles
Quote:
We decided on Sumo Wrestling Sport as primary skill for belt wrestling, with Force Posture Change (formerly Takedown) and Sweep as Techniques. If you're doing Jacket Wrestling, use Wrestling Sport instead. Technical Grappling introduces the "pickup," which is exactly that - picking your foe up in combat, and notes that's common. So, the future-suggested solution here is not Judo Throw at all. If you must have it, I'd use Technique Adaptation for Judo Throw. If you check the technique design system in Martial Arts, you can add Sweep to Wrestling, but at -4 instead of -3 as a "new basic attack." That's canonical, and used in the above style (and several others) in TG.
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grappling, martial arts, wrestling |
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