01-11-2010, 12:13 AM | #801 | ||
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Resolved,There is no point to statting up anything that is not a PC
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That said: That sort of suspension of disbelief (people can't tell what is made up on the spot versus what was arranged ahead of time) is good and expected, but putting on as if you are running a game with objective conflict resolution when you are changing circumstances to favor a subjectively desired outcome is a moral hazard. It's the difference between improvising to cover a gap in planning and improvising a change in the established encounter to preserve the direction of the plot. Quote:
It might be important for simulationism, as the bog monster will get better over time if it survives and gets in practice struggling with the other soggy denizens. Or narratively, it might represent the bog monster's former life as local thug before being cursed or succombing to leprosy or prophyria, or in gamist mode, it could help establish how long the creep had been around as a clue toward finding out more about it in order to overcome it as a plot obstacle. Or it could be not for anything in particular other than to show you were paying attention when you made the character, like "this page intentionally left blank" in a manual. |
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01-11-2010, 12:22 AM | #802 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Resolved,There is no point to statting up anything that is not a PC
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01-11-2010, 12:44 AM | #803 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Resolved,There is no point to statting up anything that is not a PC
This is a useful comment, though probably not for the reason you're thinking. Simulationism is a minority perspective on gaming; even most 'realistic' games are more interested in verisimilitude than actual simulation. This doesn't make simulationism wrong, but you're not being a bad gamer if you simply don't care about detailed simulation.
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01-11-2010, 12:50 AM | #804 | ||
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Resolved,There is no point to statting up anything that is not a PC
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01-11-2010, 12:54 AM | #805 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Resolved,There is no point to statting up anything that is not a PC
Probably, but Trooper6 stood on the letter of the rules to justify his Tiered scheme, so I analyzed it on the same basis.
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01-11-2010, 01:08 AM | #806 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Resolved,There is no point to statting up anything that is not a PC
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01-11-2010, 01:33 AM | #807 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Resolved,There is no point to statting up anything that is not a PC
Quote:
I don't recall saying anything like that, can you refresh my memory? I make sheets for any NPCs likely to appear, which has yet to include any members of the Godhead. I've had a few angels, some Tuatha Da Dana, and an Exalted Man, though. |
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01-11-2010, 04:39 AM | #808 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Resolved,There is no point to statting up anything that is not a PC
Quote:
I'd like to note that one of the reasons I favour not using the character creation system, complete with the emphasis of point costs, to create NPCs is because the letter of the rules are unlikely to produce results that are realistic or plausible. A 25-point-character can be exquisitely balanced by the letter of the rules and still feel extremely unrealistic. The need to fit him in to a point budget may lead to some traits being omitted when they really should not have been or alternatively, for traits being chosen to fill out a point budget and not because they follow naturally from the NPC's genetics, environment, motivations and other circumstances. Yes, I'm aware that GMs can use the character creation system while simultaneously keeping plausibility and consistency in mind. I just think that the point costs and point budgets are a distraction that add no independent value and will tend to lead GMs down undesirable paths. The primary consideration while creating NPCs should be their role in the campaign. If the GM is running a very narrativistic campaign, the NPCs should be defined by their narrative role. If the campaign is simulationist, the NPCs should be defined by the same things that define real people, some complex set of circumstances and genetics. Only if the game is strongly gamist should the NPCs be defined primarily by their game mechanical builds. I realise that by advising people to avoid gamist campaigns, I'm making a value judgment about BadWrongFun. And that's wrong of me. But I think that if one really wants a gamist game, there are better systems out there than GURPS. Using GURPS for a gamist game is to ignore most of its strengths and play to its weaknesses.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 01-11-2010 at 05:09 AM. |
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01-11-2010, 05:08 AM | #809 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Resolved,There is no point to statting up anything that is not a PC
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(And no Bill, we're not talking about you at all.) |
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01-11-2010, 07:55 AM | #810 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Resolved,There is no point to statting up anything that is not a PC
Quote:
The *point* is--because GURPS gives you a base line. Most people have 10s...that's what is says right in the box on B14...you can take that as your starting base and customize on the fly to your taste. I find with 150pt PCs running around, all 8 folks not that useful. But there is clearly not much of a point talking with you Jeff, because you generally ignore the substance of my posts in order to be argumentative. Enjoy your games. I, and my players, enjoy mine. |
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Tags |
crunchy, faq, no-wing, wing |
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