Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-26-2010, 01:19 PM   #21
Jamaraq
 
Join Date: Apr 2009
Default Re: Newbie question

Quote:
Originally Posted by Edges View Post
B326 is "Combat Lite".

I think that rule is used in lieu of critical hit tables.
That's interesting. All these time, we've used this chapter as just another chapter about combat, not as a set of Lite rules that are replaced by what's in Campaigns.
Jamaraq is offline   Reply With Quote
Old 06-26-2010, 02:44 PM   #22
jacobmuller
 
jacobmuller's Avatar
 
Join Date: Feb 2006
Location: Not in your time zone:D
Default Re: Newbie question

Hitting on a 3 or 4: your effective skill must be at least 3 or 4, eg if your base skill is 12 and you're attacking in complete darkness, bad footing, unnaturally silent foe... and get -10 or worse to skill that's an effective skill of less than 3 = no way to succeed but, if you roll, you could critically fail (sounds familiar).

The big thing about GURPs is the range of options. GURPS can be played as simple or as complex as you choose: optional rules galore. Optional being the operative word.

I hope it works for you.
__________________
"Sanity is a bourgeois meme." Exegeek
PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/
It's all in the reflexes
jacobmuller is offline   Reply With Quote
Old 06-27-2010, 06:25 PM   #23
Archangel Beth
In Nomine Line Editor
 
Archangel Beth's Avatar
 
Join Date: Aug 2004
Location: Frozen Wastelands of NH
Default Re: Newbie question

Quote:
Originally Posted by Fred Brackin View Post
Setting DX super high is probably not the way such a monster would be built in Gurps.
You might give him a 16 which means that 98% of his attacks hit (more if he has an effective Brawling Skill)
It'd probably be more reasonable to give a sapient, possible-PC-type-creature a high Brawling skill, instead of a startlingly high DX. Depends on how many DX skills you expect him to need, really, and at what levels.

In 3rd edition, there was this rule about points in skills not being more than twice someone's age. In 4e, points in skills kind of represent either "how natively good someone is" or they can represent how long someone's trained, depending on backstory. The chess prodigy five year old may have dumped 20-odd points into Chess skill, rather than being more than IQ 9. The grizzled veteran swordmaster has high skill because he worked at it for years. (Or the grizzled veteran swordmaster may have a high DX, because of all that training... Or the chess prodigy may just be a general genius of a 5-year-old, with IQ 16 and a fixation on Chess so you don't realize that she's just doing everything else by default!)
__________________
--Beth
Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related)
Archangel Beth is offline   Reply With Quote
Reply

Tags
clarification, combat, newbie, newbies, supers

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:54 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.