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Old 08-03-2019, 07:53 PM   #41
JustAnotherJarhead
 
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Default Re: Slaughtering Fencers with crossbows

Quote:
Originally Posted by hcobb View Post
ITL 120, bottom right corner.
Also take note;

like just about any thrown weapon, dagger marksmanship has LIMITS

the 3 hex limit is worth noting for the special doubling affect of dagger marksmanship.

It says it bypasses armor, but no mention of a defending target, so the "to hit" with a -6 penalty plus thrown weapon penalties for range would make this an almost impossible shot against a defending monk.
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Old 08-04-2019, 05:36 AM   #42
ecz
 
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Default Re: Slaughtering Fencers with crossbows

how an high skilled fencer could survive against a competent crossbowman?

he should not, apart the help of allies and terrain and luck. That is very realistic.

I think that a GM should make some weapons hard to find/buy/use.

Several in-game restrictions to prolong the fencer's life (not involving any house rule) could simply prohibit the use of missile weapons to not authorized people, or raise the cost of an heavy crossbow -from the wrong because too low $ 80- to the double or triple ( an heavy crossbow was an elite-weapon used by nobles or specialist troops not left to everyone working two weeks as police recruit ).

But this last point risks to move the discussion off topic : the too low cost given in the table for heavy weapons and armor if compared to the high pay of certain jobs that makes virtually anybody able to buy anything in the short period.
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