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Old 10-29-2015, 05:12 PM   #31
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Spaceships] Perpetual Motion?

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Originally Posted by Fred Brackin View Post
It's a little better than that. SOTA antimatter storage is a "Penning
Trap" which I believe holds about 100,000 anti-protons.
That is much better than I thought. Good gravy, the amount of energy expended to create that many. I wonder how much energy storage takes and how long they've managed to contain that many for.
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Old 10-29-2015, 05:39 PM   #32
Fred Brackin
 
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Default Re: [Spaceships] Perpetual Motion?

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Originally Posted by Flyndaran View Post
That is much better than I thought. Good gravy, the amount of energy expended to create that many. I wonder how much energy storage takes and how long they've managed to contain that many for.
http://socrates.berkeley.edu/~fajans...cenamiento.htm

...is am start and blessedly simple.
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Old 10-29-2015, 07:37 PM   #33
Flyndaran
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Location: Forest Grove, Beaverton, Oregon
Default Re: [Spaceships] Perpetual Motion?

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Originally Posted by Fred Brackin View Post
http://socrates.berkeley.edu/~fajans...cenamiento.htm

...is am start and blessedly simple.
That does mention how it's not feasible to store much antimatter using that technique.
Even its suggested method for storing neutral anti-particles works for mere seconds. Amazing of course, in the grand scheme of things, but not useful for gaming.
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Old 10-30-2015, 12:33 AM   #34
scc
 
Join Date: Mar 2013
Default Re: [Spaceships] Perpetual Motion?

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Originally Posted by Ulzgoroth View Post
Nothing else in 4e uses power rated in kW either, does it?
To my knoweldge only Magic ,insert crazy smiley here>
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