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Old 07-19-2014, 12:02 PM   #31
Otaku
 
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Join Date: Nov 2011
Location: South Dakota, USA
Default Re: [Basic] Advantage Of the Week: 360° Vision

Quote:
Originally Posted by David Johnston2 View Post
I don't use the Panoptic modifiers. If you have a lot of eyes, and this will be noticed as something , that's just a Disadvantage.
360° Vision isn't a mundane Advantage, though; the fact that it could lead to a decreased Appearance/Unusual Feature/etc. is just how it goes (and how in a setting where such a race is common and well known, no one really minds). Of course the same thing might make a cybermod adding an optical sensor equivalent to an eye on but facing rearward anything from stylish to monstrous: a 360° sensor suite might look like literal wrap-around shades, forming a band around your head.

That being said, I would probably make Panoptic 1 the default, just because having extra eyes is such a drawback and so my own experience is that people I know rarely choose the "default" model. Handling it a bit more like Damage Resistance...

...oh, my perception since I started with 3e, where Damage Resistance was 3 points per level and either the more detailed rules were in a supplement I didn't have (and I did have Compendium I, Fantasy Folk, and Supers for 3e/3e Revised). In 4e, it made a lot more sense starting with a more "generic" DR and allowing a Limitation (Tough Skin, -40%) to reflect a more "natural" form of DR (even for unnatural beings) while an Enhancement (Forcefield, +20%) handled DR that still only protected you but also some of your stuff. IIRC in 3e it was all the same, treated as a Special Effect though you may have had to buy the Costume Advantage (a flat 15 points) to protect what you were wearing.
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