Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-30-2013, 01:43 PM   #7
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: [GM] a Gods tool - the Shell

Quote:
Originally Posted by korbeau View Post
What I understand about Modular Abilities his you must have a top reach of the number of CP you put in there - that's what determine the cost of Modular Abilities.

What i need is a no limit slot and the slot include all what the character sheet can include.

Should it look like Modular Abilities (Cosmic +50%), cost [375] and I let a pool of 250CP? That way, he could put whatever CP point in whatever thing he want to?
For a Shell with a pool of 500cp, the cost of the advantage would be [750]?
You want Cosmic Modular Ability, not Modular Ability (Cosmic).

Cosmic Modular Ability ignores slots and costs 10cp per point of Modular Abilities you can buy. For example, if you have Cosmic Modular Ability 10, it costs [100] and you can freely generate any combination of GURPS traits that would normally cost 10 points at character generation.

A 'shell' that can spend 250 points would require 2500 cp.
Figleaf23 is offline   Reply With Quote
 

Tags
cabal, cthulhu, in nomine, infinite worlds, mage

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:22 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.