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03-07-2006, 08:51 PM | #1 |
Join Date: Aug 2004
Location: Behind You!
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House Rules
I love In Nomine. I feel that the game runs better for me with a few house rules. Here they are along with the reason why I adopted each of them. What do you think? Also what House Rules do you use...
*1*. This is the biggie I use the Linear Scale of disturbance detection rules from the Game Master's Guide -1 per 10 yards. Reason: Calculating ranges for different beings is way too much work. 2. Single Initiaive Scale. Instead of using the Steps from the core book all characters act in a round in order based on Agility if using a physical ability or movement or Perception if using supernatural powers or celestial movement. (Etheral combat actions in the marches might go by Precision or might go by Perception I haven't decided and it hasn't come up) Reason: The steps approach just really bothered me, though I can't necessarily articuate why. 3. No default penalties. A given use of a skill is either usable untrained at a TN==Characteristic or it's impossible untrained. Reason: To encourage default use since even for Celestials characteristics can be prety low. It's a cinematic rule yes, but it's a cinematic game. 4. Small Weapon. These skills are based on Agility rather than Precision. Reason: While the hand eye coordination aspect of Precision is relevant to small weapons, I think personally that the whole body dexterity aspect of Agility is more important. 5. Celestial Discord and Essence. Essence regeneration occurs if the die is greater than or equal to the highest Celestial Discord. Reason: It never becomes impossible to regenerate Essence, and the existing odds I felt were too harsh anyway. 6. Celestial Discord and Calabim. A Calabite's innate discord does not interfere with essence regeneration unless it is a Need or has grown higher than the Calabite's Celestial Forces. In game this is because having discord is natural for a Calabite and so interferes less with Essence Regeneration. Reason: So that taking a Calabite with an non-Need Celestial Discord as their innate Discord isn't a horribly sub-optimal choice. I mean otherwise how did Haagenti with his Gluttony ever live long enough to get powerful...
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Patrick Ley "If your hand touches metal, I swear by my pretty floral bonnet, I will end you." --Mal in "Our Own Mrs. Reynolds" Firefly Last edited by zogo; 03-07-2006 at 11:27 PM. |
03-08-2006, 01:34 PM | #2 | ||||||
Join Date: Aug 2005
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Re: House Rules
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I rather like the defaults, they encourage the more cerebral skills like Computer Operation and Medicine. However, I reduce the penalty to 0 for related skills, e.g. the different Small Weapon skills. Apropos of which, I divide Large Weapon into multiple skills in the same way as Small and Ranged ones. Quote:
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03-08-2006, 02:35 PM | #3 | |
Join Date: Aug 2004
Location: Behind You!
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Re: House Rules
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As for Agility and balance I think it's a very good idea for corporeal combat to be a mostly corporeal affair.
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Patrick Ley "If your hand touches metal, I swear by my pretty floral bonnet, I will end you." --Mal in "Our Own Mrs. Reynolds" Firefly |
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03-28-2006, 09:57 AM | #4 |
Join Date: Aug 2004
Location: Maynooth, Ireland
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Re: House Rules
One simple one we usein our group is the auto failure/success rule,
Double 1s on the target roll is always a sucess and double 2s always result in a failure. Another is the the tethers lead down rule, Anyone can get back to heaven or hell from anywhere on the corporeal, but a tether is the only way back. Hence if you want to go to an area with no tether you'll have to walk.
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03-28-2006, 12:28 PM | #5 | ||
Join Date: Aug 2004
Location: Behind You!
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Re: House Rules
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Patrick Ley "If your hand touches metal, I swear by my pretty floral bonnet, I will end you." --Mal in "Our Own Mrs. Reynolds" Firefly |
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03-28-2006, 04:36 PM | #6 | |
Join Date: Sep 2005
Location: Finland
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Re: House Rules
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Let's see. I have some house rules: Different Body Hits calculation. I really disliked having Strenght affect BHs so it's: Total Forces + 2x Copr Forces + 5 points/vessel level (or Toughness for humans). It also produces much less BHs. Skill affects damage: level 2-3 +1 damage, 4-5 +2 and 6 +3. Using tethers to go up or down doesn't burn Essence. Handwaving Disturbance rules in favour of dramatic effect. PCs have also taken up lots of different Knowledge skills, such as one for every Word, general angels knowledge for recognizing other angels etc.
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03-28-2006, 08:14 PM | #7 | |
Join Date: Aug 2004
Location: Behind You!
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Re: House Rules
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Patrick Ley "If your hand touches metal, I swear by my pretty floral bonnet, I will end you." --Mal in "Our Own Mrs. Reynolds" Firefly |
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