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Old 06-20-2018, 10:33 PM   #41
ColBosch
 
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Default Re: Ogre Playmat M1 Preorders at Warehouse 23

Quote:
Originally Posted by dwalend View Post
This map is an infantryman's map.
Yes, it is mostly city after all.
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Old 06-20-2018, 10:36 PM   #42
wolf90
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Default Re: Ogre Playmat M1 Preorders at Warehouse 23

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Originally Posted by dwalend View Post
That river cutting through the map makes tanks depend on the bridges. There are four, but they are flimsy. The southern edge and northwest corner are good tank ground, but not the middle.

When those bridges fall, they'll block GEVs on the river. The big city and all that forest will channel the GEVs into chokepoints. There's a good east-west GEV corridor in the north, but the southern route has a narrow neck. North-south there's no good GEV route.

MHWZ and MSL could be interesting in the city. There are plenty of roads and the MHWZ only moves one hex a turn anyway.

This map is an infantryman's map.
I intended this map to be very . . . different, from previous maps. Certainly most of the current scenarios would be difficult to port over. I have some ideas for scenarios, but that's down the road.

More importantly, I hope you all have some ideas for scenarios, but more on that at a later date!

<grin>

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Old 06-20-2018, 10:41 PM   #43
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Default Re: Ogre Playmat M1 Preorders at Warehouse 23

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Already on my radar. As is Iron Mountain.

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Old 06-20-2018, 11:56 PM   #44
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Default Re: Ogre Playmat M1 Preorders at Warehouse 23

Two scenarios suggest themselves immediately:
  • King of the City: Give both sides the same amount of points and battle it out until one side controls the city (someone will probably concede once things reach a certain imbalance, so it doesn't have to be a slog). It might be even more interesting with more than two factions - get some Diplomacy-style negotiation going.
  • City Raid: Put a strategic objective and some laser towers just south of the city. The raiders come on from the north and have to take out the strategic objective.
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Old 06-21-2018, 04:30 AM   #45
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Default Re: Ogre Playmat M1 Preorders at Warehouse 23

Quote:
Originally Posted by wolf90 View Post

More importantly, I hope you all have some ideas for scenarios, but more on that at a later date!

<grin>

D.
You know we do! Just need time to finish mine

Quote:
Originally Posted by Buzzardo View Post
Two scenarios suggest themselves immediately:
  • City Raid: Put a strategic objective and some laser towers just south of the city. The raiders come on from the north and have to take out the strategic objective.
Was thinking how this map will go well with the ST&O counters
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Old 06-21-2018, 05:02 AM   #46
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Default Re: Ogre Playmat M1 Preorders at Warehouse 23

Preorder Update: We're almost at the 50% mark. Another day like yesterday and we'll have to send the file off for final printing and transform the playmat design into reality.

http://www.warehouse23.com/products/ogre-playmat-m1

Last edited by philreed; 06-21-2018 at 10:48 AM.
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Old 06-21-2018, 08:56 AM   #47
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Default Re: Ogre Playmat M1 Preorders at Warehouse 23

It is crazy but I ordered one.
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Old 06-21-2018, 12:04 PM   #48
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Default Re: Ogre Playmat M1 Preorders at Warehouse 23

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It is crazy but I ordered one.
I am contemplating two, as these would make great maps to then show off when running demo/participation games at some of our wargames shows in the UK.
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Old 06-21-2018, 12:08 PM   #49
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Default Re: Ogre Playmat M1 Preorders at Warehouse 23

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Originally Posted by Izzy_B View Post
Was thinking how this map will go well with the ST&O counters
Well - with that nice large river like that in the centre, there's certainly options for a good-sized dockyard with a mid-river/mid-estuary defence base.

Or - a railway hub - a power station - a castle overlooking the city.... options, options!
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Old 06-21-2018, 12:19 PM   #50
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Default Re: Ogre Playmat M1 Preorders at Warehouse 23

Not to mention using the dam to destroy it and take out the city ...
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