03-27-2013, 05:45 PM | #51 |
Banned
Join Date: Jan 2013
|
Re: Zombies in GURPS
Oh crap! I forgot the Vulnerability to headshots.
|
03-27-2013, 06:07 PM | #52 | |
Banned
Join Date: Jan 2013
|
Re: Zombies in GURPS
Quote:
|
|
03-27-2013, 07:32 PM | #53 |
Banned
Join Date: Aug 2004
|
Re: Zombies in GURPS
Zombie [-100]
Attributes: ST 12 [20]; DX 8 [-40]; IQ 8 [-40]; HT 10 [0]. Secondary Characteristics: Dmg 1d-1/1d+2; BL 29 lbs.; HP 22 [20]; Will 8 [0]; Per 8 [0]; FP N/A [0]; Basic Speed 3.00 [-30]; Basic Move 3 [0]. Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Influences Skills even from those with special insight [30]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Immunity to Pain [30]; Immunity to Unconsciousness [30]; Independent Body Parts (Detachable Head +15%; No Reattachment -60%) [20]; Injury Tolerance (No Blood, No Vitals, Unliving) [30]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Unkillable 1 (Achilles’ Heel: brain injury -50%) [25]. Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; Fragile (brittle) [-15]; Mute [-25]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Vulnerability: Brain Injury X4 [-80]; Wealth (Dead Broke) [-25]. Features, Perks and Quirks: Doesn't Slowdown until 0 HP [1]; Neither has nor can spend fatigue [0]; Sexless [-1]. Zombies ignore Shock, Knockdown and Stunning, they don't suffer from Half Move and Dodge until 0 HP (and and damage to limbs and extremities doesn't count towards reducing HP), they never need to roll to stay conscious. Without a brain shot, you need to do 242 points of injury to kill them; and damage to limbs and extremities doesn't count towards killing them. They can't take more than 22 points of injury from a single imp or pi attack. Regarding Crippling injuries A limb remains functional until taking 12 points of injury, if that injury is cutting the limb is severed which then falls to the ground and fights as the zombies ally! if not cutting, the limb becomes non-functional. An extremity remains functional until taking 8 points of injury, if that injury is cutting the extremity is severed which then falls to the ground and fights as the zombies ally! If not cutting, the extremity becomes non-functional. 22 points of cutting to the neck decapitates the zombie without injury, but both head and body continue attacking. Regarding Brain shots Damage: Injury/Result 1: 0/no effect 2: 0/no effect 3: 16/no special effect 4: 32/no special effect 5: 48/1 Death check 6: 64/1 Death check 7: 80/2 Death checks 8: 96/3 Death checks 9: 112/4 Death checks 10: 128/4 Death checks 11: 144/Dead Because of Fragile (brittle) any failure on a death check kills them even a failure by 1 or 2. One shot with most pistols should kill them. |
03-27-2013, 09:25 PM | #54 | |
Join Date: Nov 2011
Location: Seattle, WA
|
Re: Zombies in GURPS
Quote:
__________________
-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
|
Tags |
zombie, zombies |
Thread Tools | |
Display Modes | |
|
|