10-11-2018, 06:42 AM | #11 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Testing the random character generator
Did a refresh with missile weapons. Let me know if you want the balance tweaked. I.e. less armor for dwarfs, fewer skills for wizards, actually name the mundane talents, etc.
Next steps are:
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-HJC |
10-11-2018, 07:41 PM | #12 |
Join Date: Jan 2018
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Re: Testing the random character generator
so all the dwarves you created do NOT know Humanish?
It could be a problem for most adventurers |
10-11-2018, 08:12 PM | #13 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Testing the random character generator
Quote:
The current batch does have Dwarf Hero Fighter ST 12 DX 8(6) IQ 12 MA 8 Broadsword(2d) Leather Armor(2) Acute Hearing, Ax/Mace, Draconic, Dwarvish, Goblinish, Humanish, Knife, Physicker, Shield, Sword Dwarf Hero Merchant ST 11 DX 10 IQ 11 MA 10 Club(1d+1) Dagger(1d-1) Architect/Builder, Charisma, Detect Lies, Dwarvish, Elvish, Humanish, Knife, Literacy, Recognize Value, Sasquatchish Dwarf Hero Thief ST 11 DX 8(7) IQ 13 MA 10 Shortsword(2d-1) Dagger(1d-1) Arquebus(3d+3) Cloth Armor(1) Alertness, Assess Value, Dwarvish, Guns, Humanish, Knife, Lasso, Pickpocket, Recognize Value, Silent Movement, Sword
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-HJC Last edited by hcobb; 10-11-2018 at 08:17 PM. |
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10-12-2018, 06:42 PM | #14 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Testing the random character generator
Replaced the 1d wizard type table on ITL14 with this 3d table inspired by ITL59
3: Mercenary captain 4: Army/Police officer 5: Mercenary veteran 6: Army/Police sergeant 7: Mercenary recruit 8: Army/Police regular 9: Army/Police recruit 10/11: Apprentice 12: Journeyman 13/14: Town 15: Thief 16: Entertainer 17/18: Brigand I did a refresh, but haven't added spell selection yet so some results are out of bounds.
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-HJC |
10-15-2018, 01:01 PM | #16 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Testing the random character generator
Added a squad interface at
http://www.hcobb.com/tft/squad.php Will work on the bugs and choose jobs by locale then submit for review.
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-HJC Last edited by hcobb; 10-15-2018 at 01:22 PM. |
10-16-2018, 05:27 AM | #17 |
Join Date: Aug 2018
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Re: Testing the random character generator
This looks really quite ingenious. Is your character generator accessible, I'd love to try it out.
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10-16-2018, 05:35 AM | #18 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Testing the random character generator
Quote:
There is an Easter Egg of a theoretically playable character race, but you'll have to cheat to unlock it.
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-HJC |
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10-17-2018, 05:03 AM | #19 |
Join Date: Aug 2018
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Re: Testing the random character generator
Lovely - what a clever little tool. I think I can spend too much time on it! Thanks.
JP |
10-17-2018, 09:43 AM | #20 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Testing the random character generator
Let me know if you need more settings as my next step is to roll for career path by setting then check to see what job the character is qualified for on their career path.
I don't feel that I have permission to code up the Encounter Tables from page 55 so the GM would first roll on those then select a random squad to match an entry like say "Centaurs (roll 2 dice)".
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-HJC |
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