09-17-2020, 04:01 PM | #11 | |
Join Date: Apr 2019
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Re: Skills or Techniques for Abilities at Default
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09-19-2020, 12:32 PM | #12 | |||||
Join Date: Aug 2018
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Re: Skills or Techniques for Abilities at Default
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However... even though Using Abilities at Default doesn't appear to be called out in Psionic Powers... I think it actually DID get used... PP29 has weird techs for Astral Travel (metatrait of modified Insubstantialiy and Invisibility) which I don't think are possibly via just enhancements on those underlying traits. Astral Crossing (-8) seems like Jumper (World) or Jumper (Spirit) Cloaking (-8) seems like Metamorphosis Even though RAW both of those would use the 2 FP for Temporary Enhancements, they really sound like they ought to use the 3 FP for Using Abilities at Default. Otherwise, I really want to understand what new underlying enhancements these are because I don't have a clue. -1 per +10% means they should be +80% enhancements. Quote:
If UAAD was allowed as psi-techs too (my speculation for Astral Crossing and Cloaking) then I think it'd just be the 3 FP as usual. Quote:
a power skill exists for any ability – passive or active – that requires an activation roll (not just an attack roll). This is a Hard skillUsing the Innate Attack skill is "just an attack roll" so you'd use it as normally defined in Basic Set. Quote:
This means it's a bit harder to improve your accuracy (Will is 5/level, attack skills are at most 4/level) Although I could see someone arguing that "only for attacking with maledictions" is worth some kind of discount on Will that you buy up (probably bigger than the -20% for Combat Only) so there might be no large long-term drawbacks. B201's DX Easy means 2 points to get it up to DX+1 4 points to DX+2, so if they did tie at 4/level beyond that, IA's advantage is merely +2 to hit (well, more if you Aim unless you buy that down w/ Inaccurate limitation) Probably the biggest benefit is shifting from expensive DX (20) to Will (5) in terms of base attributes. It's laughable seeing "based on IQ +20%" taken there, that's really only a benefit for people who buy their Will attribute below their IQ, isn't it? How often does that happen for psis? Given that "requies will roll" is -5% and "requires IQ roll" is -10%, I think shifting from a cheap secondary attribute to an expensive one should perhaps not cost the full +20%. Maybe only +10% assuming you don't make it a 0% feature or even a limitation. Never noticed "Must stare intently and directly at the subject". I guess I always assumed you did that kinda thing when attacking others. Maybe that's not the case only for Maledictions since it doesn't require looking at targets if you have some other means of sensing where they are? |
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09-19-2020, 05:17 PM | #13 | |||
Join Date: Jul 2009
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Re: Skills or Techniques for Abilities at Default
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This is partly because Psionic Powers rolls the activation roll into the attack roll, as a single thing. Using Flat Edge to do pi+ damage, for example, is a direct -2 to the attack roll, rather than -2 to an activation roll followed by a normal attack roll next turn. Quote:
TK Grab is IQ-based, so all the direct thematic spinoffs (TK Crush, TK Bullet, PK Shield, Levitation) are also IQ-based for consistency, and you have to pay for that even if you don't want it. IQ is just how the system is handling 'telekinetic dexterity' overall. Sort of like how Sorcery always has to include its 1 FP cost, even if you'd really like to have some of your spells be freely spammable. Last edited by Ejidoth; 09-19-2020 at 05:27 PM. |
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09-19-2020, 10:47 PM | #14 | ||
Join Date: Aug 2018
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Re: Skills or Techniques for Abilities at Default
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It's certainly not the most cost efficient: you could do that with merely a Skill Adaptation perk. One example is in Magical Styles where you roll against your Missile Spell skill a 2nd time to hit instead of Innate Attack DX. Quote:
To just ignore the Concentrate like that ought to require buying Reduced Time to make the Temporary Enhancements attempts a free action. If they want to combine the two rolls and their penalties (much like Affliction/Warp does in Exoteleport) I guess that's fine but that would not mean combining their activation times unless either TE was free action or you took link+10% on both |
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